Hi.
If' got an Infiltration server ( an UT total conversion simulating real combat. "As real as it get's" ) and want to switch maps and gamemodes.
The MapVoteLa13 mutator with it's 4 map sections would be my favourite, if there wouln't be some misbehaviours:
Although I turned every UT-mode off ( e.g. bDM=False), any map on the server is shown twice, once for the UT mode and once for the Infiltration mode ( for TDM, e.g.) If I turn off the Infiltration game mode, every map is just shown once but started in UT mode.
For fun gaming, I have some Unreal Maps on there server to be able to play Coop against monsters. The map don't have standard UT prefixes ( e.g. DM-*), so that I can't enter any for this gamemode ("INFCoopUnreal.INFCoopUnrealGame").
The MapVoteLA mutator always starts these maps with UT gamemode, not with the gamemode mentioned above.
Does anybody have the same problems?
Edit: I forgot to ask if there are other map vote mutators which allow to define map gamemodes a little bit better...
(edited by Shade: No doubleposts in that short time!)
The search for the best map vote mutator...
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Re: The search for the best map vote mutator...
hmm interesting , not sure how old this is - however,
I have been using one called x3dfxmapvote wiki-info here
you can join up and download it from here
Screenshot below:
Wises.
I have been using one called x3dfxmapvote wiki-info here
you can join up and download it from here
Screenshot below:
Wises.
- [JAG]Teabag
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Re: The search for the best map vote mutator...
you can make your own prefix's m8 we do.. think most do if they have a different game type
as for your game type you should only need do this... im only using the // to skip sections of the mapvote to show the bits you need.
the issue ragards maps not loading correctly is some mistake in the .ini file im almost sure but not 100% its the bDM=False bTDM=False should be set to true to switch them off. i know we had this error of double loading all maps when we firt used LA13 it was a simple fix in the end.
Code: Select all
[MapVoteLA13.BDBMapVote]
bAutoDetect=False
bDM=False
bTDM=False
bJDM=False <--------- we use for our Translocater training section
bXDM=False <--------- we use for our Crossbow DM
bLMS=False
//
//
CustomGameConfig[2]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="JDM",Mutators="Xloc4All
CustomGameConfig[3]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="XDM",Mutators="JAGXBow
Code: Select all
bXDM=False <------I only use XDM as example, you could use anything here xINF? just replace as needed where i have used XDM.
//
//
List1Title=InfCoop <--------- Name of game type goes here
//
//
CustomGameConfig[0]=(bEnabled=True,GameClass="INFCoopUnreal.INFCoopUnrealGame",NewPrefix="XDM",Mutators="add your mutators here
//
List1Filter[0]=*-XDM <--------- this should list all maps for this gametype
Re: The search for the best map vote mutator...
the problem i think is that you had bAutoDetect=True as well as bDM=True which caused the double up'sthe issue ragards maps not loading correctly is some mistake in the .ini file im almost sure but not 100% its the bDM=False bTDM=False should be set to true to switch them off. i know we had this error of double loading all maps when we firt used LA13 it was a simple fix in the end.
I think.
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- Creavion
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Re: The search for the best map vote mutator...
Yearh, necro bumping of its best.
Since the topic starter is inactive for 2 years now, I allow myself to close this.
Since the topic starter is inactive for 2 years now, I allow myself to close this.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.