I know this isn't pretty much a very good place to post this thread, but since this is also quite Doom-related then I doubt there is a better section to post this into.
Nali Weapons: Doom Edition
is a port of Nali Weapons III's main weapons to ZDoom, which means:
- It will occupy all slots in keyboard, unlike vanilla Doom where only 1-7 are used.
- Unlike most ZDoom gameplay mods, monster gibbing is not included, so people can choose what gibbing system they want to choose for NW:DE (Smooth Doom, Nashgore, Brutal Doom, SimpleGore II, and others).
- I will think of more later.
So this is the general plan: First some supporters take sprites from ingame screenshots (since I'm the Scripter, not the Artist
) and I'll script the weapons using ZDoom's DECORATE power (basically a script format that allows the coding of actors, in a very different way from UT in that it uses "states", read more from the ZDoom WIki
) and the sounds I'll find at Freesound.org, borrowed from Realm667 (the main Doom resource website) and/or even from Nali Weapons series itself. I'll convert the sounds to the Doom format (SND, which is the 1992 format from id Tech 1, and NOT from .nextGEN) and join then into the package (and this is when the Beta will be released to public).
After this, it will be easy peasy to do the final changes and bugfixes and it will be released Full Version! Nice plan, right?
I will do it alone? NO!!
There will be supporters to rip sprites from UT NW3 screenshots and those that find good sounds to use.
So if you're interested in helping, then let me know via reply to this thread or PM!