struct Animations {
var array<BitMap> Stand;
var array<BitMap> Walk;
var array<BitMap> Jump;
var array<BitMap> Run;
var array<BitMap> LAttack;
var array<BitMap> MAttack;
var array<BitMap> HAttack;
var array<BitMap> Special1;
var array<BitMap> Special2;
};
var private array<Animations> Sprites;
papercoffee wrote:This looks very very intersting. A full RGB could be possible?
Terraniux wrote:Veterans are not scary, they get scary when you question them in a inappropriate way.
Persons need a slap to the face, if they keep on doing routines on faults and true errors. Time to wake up and learn.
JackGriffin wrote:The creator of Firetrucks would be totally stoked if you used his work. I used a bunch of his assets when I did the Dragons and he was incredibly gracious. The only issue is that some of it doesn't work correctly online (replication). Hit me up if you fail to import the Deus Ex stuff. I'm reinstalling Unreal to play some newly released stuff over at OU (I'm on vacation next week) so I can do the correct texture imports if you can't get it.
Terraniux wrote:Veterans are not scary, they get scary when you question them in a inappropriate way.
Persons need a slap to the face, if they keep on doing routines on faults and true errors. Time to wake up and learn.
JackGriffin wrote:The creator of Firetrucks would be totally stoked if you used his work. I used a bunch of his assets when I did the Dragons and he was incredibly gracious. The only issue is that some of it doesn't work correctly online (replication). Hit me up if you fail to import the Deus Ex stuff. I'm reinstalling Unreal to play some newly released stuff over at OU (I'm on vacation next week) so I can do the correct texture imports if you can't get it.
Terraniux wrote:Veterans are not scary, they get scary when you question them in a inappropriate way.
Persons need a slap to the face, if they keep on doing routines on faults and true errors. Time to wake up and learn.
Users browsing this forum: No registered users and 4 guests