Real_Caledar

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Real_Caledar

Postby makemeunreal » Tue Nov 14, 2017 11:08 pm

A map I made for UnrealGold's CTF variant called Real CTF.

No bot support due to the use of static meshes. Note that static meshes are only supported in UGold 227.
Expect massive ammounts of plants and tress as usual. That's my style you know. :P

Image
Image
Image

Downloooaaad: ! :o
https://www.dropbox.com/s/9czzkqt2yfcen ... r.zip?dl=1
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Re: Real_Caledar

Postby nogardilaref » Wed Nov 15, 2017 12:41 am

No bot support due to the use of static meshes.

What do you mean? (-> I don't map for U227, yet, so I genuinely would like to know what the problem is)
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Re: Real_Caledar

Postby makemeunreal » Wed Nov 15, 2017 6:07 am

Bots "don't care" 'bout meshes. Thry see right through them.
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Re: Real_Caledar

Postby nogardilaref » Wed Nov 15, 2017 11:24 am

I see... but then does that also mean that if you have something like a ramp as a static mesh in U227, and if you add pathnodes on it, it won't work at all?
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Re: Real_Caledar

Postby makemeunreal » Wed Nov 15, 2017 11:56 am

That may work. In case it's located between brushes.
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Re: Real_Caledar

Postby JackGriffin » Wed Nov 15, 2017 2:04 pm

This is not at all accurate. Bob and I made extensive maps out of statics, importing entire levels from Killing Floor, Portal, etc. As long as they are pathed correctly it's fine.
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Re: Real_Caledar

Postby makemeunreal » Wed Nov 15, 2017 3:03 pm

Well. Sorry then. :highfive:
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