When that so called 504 was in testing stage everyone was asking if has regenerators, I mean how to activate regenerators and no single dude was describing what issues might occur at random - however being a flexible game-type modding is allowed so fixing is possible when we speak about DEVELOPMENT and not default "ReplaceWith" if you get what I mean. If a new MH will restrict from now on usual dumb over-power, I'm not sure how many people will use it. I'm afraid that MH has gone into one-way route years ago, and that one is down-hill.
Nearby Higor's new MH, which is no longer compatible with any MH2 so cannot be used as main dev, I was trying the same thing. Here I drew a conclusion, trying to conform a good package with a messed up one in my stage was resulting in some random nasty occurrences as follows:
- movers opening uncalled;
- teleporters activated and deactivated by nothing linked with them;
- some Warp-zone going to NON-warp at a triggering moment of other actor and breaking map;
Perhaps I did a wrong conformed stuff or such, but that route was a no go, so I was quitting it after 2 months of work and tests I did not even think about releasing such a garbage in public. Much better for me was XC_MonsterHunt which I'm using and it works based on default MH file provided by Shrimp attacking borks VIA XC_Engine and rewriting evil functions.
But I'm curious about any new idea for any other structure - I'm using whatever is good because I do still have free slots in MapVote.
nogardilaref wrote:To be completely honest with you, this sounds like the 4th time someone tries to do a new MH aimed to be simple and to solve all problems from old MH...
And I don't see any problem, these mods are working. If we have dumb mappers this is another story, and lines are completed by admins which do servers for free cheating and mooing there how they want and not how MH is supposed to run. That's the reality.