Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 227i

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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22

Postby Dr.Flay » Sat Aug 18, 2018 3:10 am

Mac GUI for the UnRAR CLI
https://www.macupdate.com/app/mac/9365/unrarx
http://unrarx.sourceforge.net

Standalone packer for Mac
https://www.nchsoftware.com/zip/index.html
Open rar, 7z, tar, cab and more

2 things regarding the online converter.
1) Use https
2) seems like a great way to inject malware into packages.
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22

Postby OjitroC » Sat Aug 18, 2018 8:25 am

Dr.Flay wrote: Standalone packer for Mac
https://www.nchsoftware.com/zip/index.html
Open rar, 7z, tar, cab and more

Thanks for the suggestion but that won't extract the latest RAR5 format.
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22

Postby sektor2111 » Sat Aug 18, 2018 5:08 pm

To be honest I'm surprised to see so many debates around... Archiving ? Seriously ? I'm using something very free and enough advanced which is called 7zip. Watch this...
No_Issues_SoFar.PNG
In next 10 seconds I have extracted all content in a temporary test folder (why a temporary test folder it's another story).
I assure you that I'm not wasting time to develop fake screenshots, this is very real, taken inside my old Windoze, I have only removed irrelevant data using a sort of crop in Ms-Paint.
Edit: By The Way, I have to update my application because it was updated and even test results shown in original page - 7zip seems to do a better compression than RAR, you can forget your RAR affinity.
7zip_vs_rar.PNG
Draw conclusions yourself. To not forget that you can work with LZMA archives which are subject even for XC_Engine used in UT'99 - if memory doesn't cheat me...
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22

Postby papercoffee » Sat Aug 18, 2018 5:24 pm

sektor2111 wrote:my old Windoze
OjitroC wrote:I have a Mac and the only version of WinRAR for Macs that I found doesn't have a GUI.


But in one point you are right ...that's a lot of off-topic discussion in a thread about a map. :|
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22

Postby sektor2111 » Sat Aug 18, 2018 5:38 pm

Then get to WinDoze if Mac doesn't include a Doze emulator (doubts about not having that).
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22

Postby OjitroC » Sat Aug 18, 2018 7:49 pm

sektor2111 wrote:Then get to WinDoze if Mac doesn't include a Doze emulator (doubts about not having that).
Continuing off-topic, why would I do that just to run an extractor that I would seldom use? Yes, there are Windoze emulators but, quite frankly, I have a lot better things to do with my time than to fiddle around with that just to run an extractor that I would seldom use.
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22

Postby sektor2111 » Sun Aug 19, 2018 10:04 am

Setting up 7zip even for rare/seldom usage has multiple benefits, starting with compression capabilities and and finishing (Like I said) with LZMA archives (but I'm assuming you are not using any XC stuff), and... it won't hurt nothing not even for mappers sharing their files.
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22

Postby Kajgue » Wed Sep 12, 2018 6:49 pm

Sorry if I'm late in mentioning, but 227i is the latest public version of Unreal/Unreal Gold, there isn't much reason to use obsolete or outdated versions which are no longer supported.
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22

Postby Red_Fist » Fri Sep 14, 2018 7:43 am

My 7zip opened it ok, and map worked right away, saved a game, in the first area there is a collision between those 2 krall and the other side facing shooting at them pointing at my right side. You have to get closer to the building and walk around the collision.
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22

Postby makemeunreal » Fri Sep 14, 2018 8:29 pm

Yes I know about that one. :\ It's pretty ugly to have an "invisible wall' there, but I couldn't fix it. :evil: :oops:
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22

Postby Gustavo6046 » Sat Sep 15, 2018 12:05 am

Try setting some decorations and more complex brushes (that don't have subtractive brushes in them) to Semisolid. This shall help you.

Oh, and it's always good to use the Zone/Portal view to check if there are too many BSP cuts in the area, or any cut coplanar (same direction and place) with some other brush around :)
Terrain apprentice.
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22

Postby Red_Fist » Sat Sep 15, 2018 6:30 am

makemeunreal wrote:Yes I know about that one. :\ It's pretty ugly to have an "invisible wall' there, but I couldn't fix it. :evil: :oops:


Found the problem, you have 2 funky cylinder movers Mover0 and Mover1 you can't see them in wire frame. But when you do they are like a RED working brush, not purple movers. They overlap each other so you need to delete both of those things.

What I do is "select all brush" then hit the inverse ying yang icon to show only all actors, and you will then see those red movers, there are 2 so delete one then the next.

What I thought was odd is the collision was like a perfect cylinder like some cylinder collision.
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22

Postby papercoffee » Sat Sep 15, 2018 5:22 pm

Red_Fist wrote:What I thought was odd is the collision was like a perfect cylinder like some cylinder collision.

It maybe is.
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