I know Unreal Engine 4 is popular but is it a good option?
It's backwards to ask what the best engine is without knowing what you are building. Selecting your engine THEN building your product means you'll be modding for that engine and not for what you want. Think about it for a moment...it's not really hard to look at new games coming out and make a reasonable guess as to the engine used to make it. CryEngine doesn't look at all like Frostbite, which doesn't resemble Source, and no one is going to miss UnrealEngine 4's treatment of light bloom.
Lay out your project in a serious way then find a couple of games that resemble how you imagine it to look. Do you want your single player game to look like Doom, more like Portal, or more like ArmaII? That's where your answer probably lies.
BTW, this isn't meant as a discouragement but there's a reason so many of us stay behind and mod for UT/U227. Stepping forward from here into newer engines almost guarantees you won't be able to go it alone. It takes a team to make a game, one person just can't do it all any longer. Even (good) mods for existing games take years to get done and you almost never see a single person doing it.
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For FPS games, generally one of the best options to go is indeed Unreal Engine overall (any version), since it's been tailored from the beginning mostly for FPS games, or similar.
But the same could be said about any FPS-oriented engine.
However, you also have engines like Unity, which is far more generic (for all sorts of games, without any specialization), so all the FPS mechanisms and such you would either need to do from scratch or use someone else's template (I am sure there are more than some in the Unity store at least), however it's also more accessible and has a better and more comprehensive programming model and architecture than Unreal Engine 4 for example, hence being used by most Indie developers nowadays.
So, it's all a matter of you tinkering a bit with each engine you may find interesting, and which one offers best what you're looking for and go with it.
That isn't to say that later on after you made your decision that you won't regret it or at least prefer another engine later on, but it's not abnormal for a game to be remade in a different engine later on, if you have the energy, time (and money?) to do so, but generally the transition is not as hard as making a new game entirely, so don't try to focus much on whether your decision was right or not, even because you won't know until you reach a certain point of development anyway.
I have been reading about them most popular engines and I think Unity may be the best option, UE4 and the CryEngine seem to be better graphic wise but like I said, I'm not looking to make a game with the best graphics, I want it to look good but it's not my major focus, if it ends up looking like original Doom I don't care as long as it plays well and can be able to adapt all the mechanics I want to add to it. Unity seems to be generic and have enough support to be a viable option for me, I consider myself a beginner since I have yet so much to learn but I'm not at blank either, I have an idea of the amount of work it is to make a game and what I have in mind will take plenty of hours of coding and more for debugging.
I have no clue but this little file has a lot of stuff in it.
It worked on win7 64 bit, what I noticed was they made it darkish but shows shadows when the projectiles fly by pillars and such, it's almost like a style of graphics and expands to a fairly big level, not sure what the Auther did to make the file so small but it's all there and worked.
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Every element is procedural generated.