Creating Duck Toggle For Unreal Tournament 3

Discussions about everything else
User avatar
deuxsonic
Novice
Posts: 11
Joined: Sun Mar 03, 2019 4:56 pm
Personal rank: Unreal!
Location: Ohio, USA, Earth

Creating Duck Toggle For Unreal Tournament 3

Post by deuxsonic »

I only ever use duck as a toggle key in games, but in all the years of playing UT3, I never figured out how to make it solely a toggle key. With Unreal 1, the following can be used:

Aliases[25]=(Command="Toggle bDuck",Alias="DuckToggle")

and then binding a key to DuckToggle. However, this doesn't seem to work in UT3, where the binds appear to be more complicated. Can someone shed more light on this?
User avatar
JimmyCognitti
Adept
Posts: 261
Joined: Sat Mar 29, 2014 11:48 pm

Re: Creating Duck Toggle For Unreal Tournament 3

Post by JimmyCognitti »

I don't think you need to mess around with command lines in UT3, you just have to double-tap the crouch key (C, for example) and you get duck toggle by default.
Image
User avatar
deuxsonic
Novice
Posts: 11
Joined: Sun Mar 03, 2019 4:56 pm
Personal rank: Unreal!
Location: Ohio, USA, Earth

Re: Creating Duck Toggle For Unreal Tournament 3

Post by deuxsonic »

If I wanted it to always toggle, how could I achieve this? I tried the following:

Bindings=(Name="SwitchToDuck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100" | SetBind C SwitchToUnDuck")
Bindings=(Name="SwitchToUnDuck",Command="Button Jump | Axis aUp Speed=-1.0 AbsoluteAxis=100" | SetBind C SwitchToDuck")
Bindings=(Name="C",Command="SwitchToDuck")

But this doesn't work.