I only ever use duck as a toggle key in games, but in all the years of playing UT3, I never figured out how to make it solely a toggle key. With Unreal 1, the following can be used:
Aliases[25]=(Command="Toggle bDuck",Alias="DuckToggle")
and then binding a key to DuckToggle. However, this doesn't seem to work in UT3, where the binds appear to be more complicated. Can someone shed more light on this?
Creating Duck Toggle For Unreal Tournament 3
Re: Creating Duck Toggle For Unreal Tournament 3
I don't think you need to mess around with command lines in UT3, you just have to double-tap the crouch key (C, for example) and you get duck toggle by default.
- deuxsonic
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Re: Creating Duck Toggle For Unreal Tournament 3
If I wanted it to always toggle, how could I achieve this? I tried the following:
Bindings=(Name="SwitchToDuck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100" | SetBind C SwitchToUnDuck")
Bindings=(Name="SwitchToUnDuck",Command="Button Jump | Axis aUp Speed=-1.0 AbsoluteAxis=100" | SetBind C SwitchToDuck")
Bindings=(Name="C",Command="SwitchToDuck")
But this doesn't work.
Bindings=(Name="SwitchToDuck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100" | SetBind C SwitchToUnDuck")
Bindings=(Name="SwitchToUnDuck",Command="Button Jump | Axis aUp Speed=-1.0 AbsoluteAxis=100" | SetBind C SwitchToDuck")
Bindings=(Name="C",Command="SwitchToDuck")
But this doesn't work.