Edit: Gonna add a really big "IMHO" to this entire post now that I've reread it in case that's not glaringly obvious.
SC]-[WARTZ_{HoF} wrote:If you decide to complete this I will run a unreal 227 server.
Not trying to sound like I'm discouraging you but it would just sit empty no matter how wonderful you made it. There's a core of folks who have downloaded the 227 updates and install them but it's not a lot. My coop server was set up about as openly as you could imagine and it got a couple of joins a week max. There's just not anyone around to enjoy anything new. The guys playing UT know that 227 is superior but they just stick with UT and I totally get that. I came back from 2K4 and then again from UT3 for the same reasons.
I appreciate the fact that you'd support it though
sektor2111 wrote:Me personally I find an alternate fun when you stay almost sleeping (relaxing your tired legs) and monsters are hunting you (game it's called MonsterHunt after all) - that can be more entertaining that trying to display a big mesh which is ALWAYS a problem in UT.
To answer at question: What would be more fun to hunt In MonsterHunt - Players, yeah hunting players (monsters doing this). Why not ? I want reasonable answers if you say No, and not some chicken type replies.
I know we have talked about this at length when I was trying to do that base defense MH map. Scripted pawn could work with a detailed trigger system but if you really wanted to do it right you might rewrite S.Pawn to allow monsters the intelligence and freedom to actively hunt and pursue players. Bots need a path network, why not make one for monsters? Can you imagine a Minotaur that can actively navigate a complex maze as it chases and taunts you from just around the corners? What about enemies that don't just stream directly towards you but actively flank and try to surround where you are going? I played a lot of Arma2 and the bots in that are pretty damn good at path prediction and using flanking to try to hem you in. In MH it wouldn't matter if it was just 50 pupae if they used cover to approach you and spread out to attack. With minimal improvements almost all the MH maps could be nearly impossible to complete without dying. It would take players relearning how to fight them because they can't just stand in place and pump rounds in a straight line.
Anyway, this is veering off course but I always enjoyed this type of discussion. MH is way overdue for a paradigm shift in how it's played or it's going to perish. At one time I thought bot improvements were the way to go but after Nels vastly improved them it felt less like a team hunt and more like a competition between myself and the bots. The bots got way smarter but the monsters behaved SO predictably that you can catch yourself shooting towards where the monsters are going because they have no other behavior. It became pretty easy for a team of Nel's bots to just blast through an MH map and I just followed them and watched. Great execution on his part but it's a case of 'too good for their own good'.
TL/DR: If someone were to make a new scripted pawn that was intelligent, tactical, and allowed for mappers better behavior control it would pull MH from the brink of obscurity.
All the parts for this already exist.