I am playing this.............

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Red_Fist
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Posts: 1873
Joined: Sun Oct 05, 2008 3:31 am

I am playing this.............

Post by Red_Fist » Thu Oct 08, 2020 5:32 pm

Vivisector Beast Inside

It's like Serious Sam, and other things, not bad at all.
The console commands are like Quake1 :noidea

https://www.gamespot.com/articles/vivis ... 0-6121381/
Binary Space Partitioning

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papercoffee
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Posts: 9830
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: I am playing this.............

Post by papercoffee » Thu Oct 08, 2020 9:12 pm

What engine is this? looks like the Unreal-Engine but somehow not really.

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Carbon
Inhuman
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Personal rank: Hoarder.

Re: I am playing this.............

Post by Carbon » Fri Oct 09, 2020 1:08 am

From the article: "We use our own in-house graphics engine, called AtmosFear..."

Red_Fist
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Re: I am playing this.............

Post by Red_Fist » Fri Oct 09, 2020 6:06 am

Code: Select all

godmode 1        - zapne nesmrtelnost
godmode 0        - vypne nesmrtelnost
giveall 1        - zapne všetky zbrane s maximom munície
gieall 0         - vypne všetky zbrane s maximom munície
gui_show_map 1   - zapne mapu
gui_show_map 0   - vypne mapu
unlimited_ammo 1 - zapne neobmedzenú muníciu
unlimited_ammo 0 - vypne neobmedzenú muníciu
debug 1          - zapne debug mód
debug 0          - vypne debug mód
map drm10        - skok do levelu 1
map drm10a       - skok do levelu 2
map drm11        - skok do levelu 3
map drm12        - skok do levelu 4
map drm13        - skok do levelu 5
map drm14        - skok do levelu 6
map drm15        - skok do levelu 7
map drm21        - skok do levelu 8
map drm21a       - skok do levelu 9
map drm22        - skok do levelu 10
map drm24        - skok do levelu 11
map drm25        - skok do levelu 12
map drm26        - skok do levelu 13
map drm31        - skok do levelu 14
map drm31a       - skok do levelu 15
map drm32        - skok do levelu 16
map drm33        - skok do levelu 17
map drm34        - skok do levelu 18
map drm36        - skok do levelu 19
map drm37        - skok do levelu 20
map drm41        - skok do levelu 21
map drm43        - skok do levelu 22
map drm44        - skok do levelu 23


Zoznam všetkých príkazov:
-------------------------
Kompletný zoznam príkazov použitelných v konzole.
Pri väcšine je potrebné na koniec pridat 1 alebo 0 (zapnutie / vypnutie).

float
string
#define

debug
exec
bind
bindlock
say
quit
map
map_restart
map_end
call
record
play
stop

m_load
m_unload

d.skipmessages
d.language
d.priority
d.logstats
d.checkfiles
d.noclip
d.noscrips
d.fly
d.timescale
d.showclips
d.showstats
d.modelview
d.izorder
d.the_matrix_has_you
d.showportalproc
d.network
d.reloadactions
d.d3d_getdc_trick
d.dont_detect_pl
d.showai
d.birthplacename
d.nextbirthplace
d.physics
d.phys_sleep
d.math
d.threading
d.consoleh
d.ai
d.bugs
d.skipbooleans

g.restart
g.pspeedfactor_default
g.pspeedfactor_loss
g.pspeedfactor_airdefault
g.pspeedfactor_airloss
g.pspeedupaccel_factor
g.pspeeddnaccel_factor
g.pspeedupaccel_limit
g.pspeeddnaccel_limit

g.pspeed_jumpaccel
g.pspeed_overjump

g.recordfps

pl_name
pl_state
pl_health
pl_maxhealth
pl_ammo
pl_weapon
pl_weaponavail
pl_pos_x
pl_pos_y
pl_pos_z
pl_alpha
pl_beta
pl_autorize

g.nocharcoll
g.start
g.call
g.stop
g.list
g.characters
g.walkspeed
g.runspeed
g.swimspeed
g.gforce
g.clientspline
g.clientfilter
g.playername
g.jumpforce
g.jumprunforce

em.vector
em.lock
em.unlock
em.lock_gfx
em.unlock_gfx
em.lock_sfx
em.unlock_sfx
em.lock_light
em.unlock_light

em.inactive
em.active
em.inact_gfx
em.act_gfx
em.inact_sfx
em.act_sfx
em.inact_light
em.act_light

r.forced_ps
r.subtitles
r.posteffects
r.postglow
r.anisotropic
r.antialiasing
r.skipscene
r.skipterrain
r.flora
r.grass
r.friendlytex
r.skin
r.forcedfps
r.wireframe
r.water
r.convert_terrain_to_sectors
r.sunbeta
r.sunlight
r.alphablend
r.crossfadelods
r.textures
r.view
r.viewkoef
r.viewbmp
r.viewflorakoef
r.bitmapping
r.flares
r.flaredelay
r.shadowlods
r.mlods
r.mdetail
r.mipmapbias
r.mipmapping
r.showitems
r.showsectors
r.phong
r.squareview
r.environmental
r.gouraud
r.dynlights
r.seffects
r.fog
r.distantfog
r.distantfogcolor
r.distantfogstart
r.distantfogend
r.shadows
r.nomodels
r.nowater
r.consolealpha
r.skybox
r.skysphere
r.skyplane
r.skysun
r.fastsky
r.skycolor
r.sky
r.loadskyspheregradient
r.loadskyplanegradient
r.loadwithdither
r.loadsector
r.hints
r.portalhints
r.portalclip
r.clipterrain
r.extendportals
r.resettextures
r.512txmaps
r.enviromental
r.txcompr
r.subsectors
r.merge
r.grouptextures
r.terrain_rgb
r.wpradius
r.wpsplash
r.wpcount
r.wpnv
r.wpscale
r.wpmode
r.hw_shadows
r.skipcharacters
r.skipsectors
r.skipgfx
r.volumes
r.fur
r.minfurdist
r.maxfurdist
r.realshadows
r.stencil
r.windfactor
r.windowed
r.showlogos

r.waterreflection
r.waterenvreflection
r.waterenvreflectionalpha
r.waterenvreflectionskyalpha

r.waterreflection_alpha
r.waterreflection_talpha
r.waterreflectiontrace

r.tnl
r.tnlmodels
r.tnlflora
r.batch
r.lockfxupload
r.maxfxstages
r.vsversion
r.psversion

r.vsmaxconst
r.vshardware
r.maxsupportbones
r.occluders
r.showoccluders


d.saveshotw
d.saveshoth

r.32bitmode
r.32bittextures
rd3d.vbuffer
rd3d.vpclip
r.gdetail
r.playerscale

n.connect
n.disconnect
n.info
n.gethostip
n.remotecommand
n.download
n.upload
n.ftpstop
n.clmaxoutrate
n.srmaxoutrate

v.sx
v.sy
v.sync
v.gamma
v.brightness
v.swcontrast
v.restart
v.fontsizex
v.fontsizey
v.device
v.mode

c.camdist
c.camobj
c.camtgobj
c.camtgchar
c.camlpos
c.camtgpos
c.camtgobj_lerp
c.camoff

c.mouselook
c.mousereverse
c.mousespeed
c.mouseaccel

mov.play
mov.playlooped
mov.stop
mov.continue
mov.pause

a.settime
a.start
a.start_once
a.pause
a.continue
a.return
a.stop
a.list
a.lock
a.unlock
a.rest
s.lock
s.unlock
s.reset

a.idle
a.busy

sc.lock
sc.unlock
t.lock
t.unlock
t.list
p.lock
p.unlock
portal.lock
portal.unlock
gr.lock
gr.unlock
gr.vector

audio_driver
audio_reverb
audio_volume
audio_restart
audio_volume_music

res.setupweapon
res.setupitem
res.setupplayer
res.setuparea
res.setupcharacter
res.setupphysitem
entity
waypoint
shader
procedure
virtual_procedure
screenshot
depthshot
vd_shot
vd_name
saveskybox
savestereo
action
gameaction
trigger
ragdoll

gfx_object
preload_scripts_res
gen_sectorhmap
d.dumpgfx
It has a fog but yet it still has color. It looks wahed-out to a degree. It makes you want to turn the contrast for blacker blacks.

I should see what it looks like without fog once. I got the commands if interested.
Binary Space Partitioning

User avatar
Leo(T.C.K.)
Masterful
Posts: 571
Joined: Sat Aug 13, 2011 10:26 pm

Re: I am playing this.............

Post by Leo(T.C.K.) » Sat Oct 10, 2020 11:28 pm

Why did you post slovak descriptions of cheat codes?

Either way this game used to be a duke nukem game in the beginning. These are the same people that were behind the chasm the rift game.