Meowcat on the Epic Games forum posted a mutator in 2013 that removed friendly team beacons via mutator in his post here:
https://forums.epicgames.com/unreal-tou ... ost3166870
was wondering if anyone still has it since i cannot find it on gamefront or any other archive
(UT2004) Looking for Meowcat's "No Team Beacon mutator"
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Re: (UT2004) Looking for Meowcat's "No Team Beacon mutator"
On the same forum there is this
You could try compiling it and see if that works.
Code: Select all
Hi Emmet Otter, I thought somebody else may have already made a mutator to turn off the beacons, but I don't know where it might be. Here is some UNTESTED mutator code that I think would accomplish what you want if you were to compile it.
Code:
//=============================================================================
// Turn off team beacons on xpawns (UT2k4 pawns!) by setting their bNoTeamBeacon variable to 'true'
//=============================================================================
class MutNoTeamBeacon extends Mutator;
function ModifyPlayer(Pawn Other){
local xPawn X;
X=xPawn(Other);
if(x!=none ) x.bNoTeamBeacon = true;
if ( NextMutator != None )
NextMutator.ModifyPlayer(Other);
}
defaultproperties
{
GroupName="NoTeamBeacon"
FriendlyName="NoTeamBeacon"
Description="Turns off all team beacons -bMeowcat"
}
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Re: (UT2004) Looking for Meowcat's "No Team Beacon mutator"
Oh cool I didn't see that
Yep it works just like described and honestly probably a good thing that it still displays friendly vehicle tags
Yep it works just like described and honestly probably a good thing that it still displays friendly vehicle tags
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Re: (UT2004) Looking for Meowcat's "No Team Beacon mutator"
Pleased to hear that worked out OK. Pedantically, since this mut is for UT2004 only it should be in Misc Off-Topic rather than Download Search.
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Re: (UT2004) Looking for Meowcat's "No Team Beacon mutator"
Now it is

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