Unreal 2021

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EvilGrins
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Unreal 2021

Post by EvilGrins » Fri Jun 25, 2021 4:28 pm

Been seeing this pop up a lot lately, more in groups on Facebook and less in forums.

The blurb with it:
Screenshots from Unreal 2021 taken in the newest verison: Experimental 1.6.2, crazy to think that just 2 days ago I was in version Experimental 1.1.3, some of the materials you see in these screenshots are made from textures taken directly from Unreal 1998! Also, what you see is a minimal fraction of what I did in the past days, in fact, I've been working a lot on code (discovering all 5 stages of grief), and I've made a menù to change resolution, you can choose between: 4K (3840x2160), 2K (2048x1080), QHD (2560x1440), FHD (1920x1080, my native resolution), HD (1280x720), 800x600 and SD (640x480), if you want me to implement other resolution just write down below the resolution in the format number x number and I'll do that lightspeed! I also implemented a fully working FOV slider under the User section in Settings, so you can change your FOV in a range between 80 and 130. I also made the Escape button both bring up and close the pause menù, which is the same menù as the main menù, it took me 2 hour and 12 fucking versions to complete it but I made it! What do you think?

Thought I'd share...
Image Image Image Image Image Image Image Image Image Image Image Image
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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TankBeef
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Re: Unreal 2021

Post by TankBeef » Fri Jun 25, 2021 5:04 pm

Ah yes, Grins, I have seen this on my feed. The guy seems to be italian. Also apparently he likes DX11 renderer too much. :lol2: Looks interesting, though I don't know if there would be legal issues with Epic, he is using the name Unreal for once.
EDIT: He says he's 16 years old? Seriously? :shock:
EDIT2: Found out more. He goes by the name of Mafla2004. This is his youtube channel: https://www.youtube.com/channel/UCfhtSN ... ZklDlkt2Ew

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OjitroC
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Re: Unreal 2021

Post by OjitroC » Fri Jun 25, 2021 11:21 pm

Looks like this IS the DX11 renderer (or at least a DX11 renderer - plenty of versions of it available on ModDB, the latest being 1.6.2). Also seems from the comments/discussion on ModDB that the dev has run into problems with Epic - not surprising if one calls it Unreal 2021 on Facebook (given that Unreal is an Epic trademark and Unreal 2021 suggests that it is a new Unreal game).

Whether it is appropriate to give a thread a name that Epic might be unhappy with is something I'll leave to others to ponder.

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TankBeef
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Re: Unreal 2021

Post by TankBeef » Sat Jun 26, 2021 1:22 am

OjitroC wrote:
Fri Jun 25, 2021 11:21 pm
Looks like this IS the DX11 renderer (or at least a DX11 renderer - plenty of versions of it available on ModDB, the latest being 1.6.2). Also seems from the comments/discussion on ModDB that the dev has run into problems with Epic - not surprising if one calls it Unreal 2021 on Facebook (given that Unreal is an Epic trademark and Unreal 2021 suggests that it is a new Unreal game).

Whether it is appropriate to give a thread a name that Epic might be unhappy with is something I'll leave to others to ponder.
Well, he is not the developer of the dx11, darknovismc is. I actually started a thread, and Ferali gives a good explanation of at least part of what happened. viewtopic.php?f=12&t=14668
Now, according to Mafla, he is using Unreal Engine 4 for the project. I don't know how much I am allowed to post here, since all this info is from the facebook group.

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Hellkeeper
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Re: Unreal 2021

Post by Hellkeeper » Sat Jun 26, 2021 1:05 pm

To be honest, that looks terrible and is only of any interest because we can recognize the Unreal level underneath the awful lighting.
You must construct additional pylons.

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papercoffee
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Re: Unreal 2021

Post by papercoffee » Sat Jun 26, 2021 3:39 pm

Everything is shiny and reflective... Who on earth told them that this is a good thing.
The layout is noobish rectangular rooms and the lighting ...ugh... what kind of B-movies is this mapper watching?

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TankBeef
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Re: Unreal 2021

Post by TankBeef » Sat Jun 26, 2021 3:59 pm

papercoffee wrote:
Sat Jun 26, 2021 3:39 pm
Everything is shiny and reflective... Who on earth told them that this is a good thing.
The layout is noobish rectangular rooms and the lighting ...ugh... what kind of B-movies is this mapper watching?
I agree, but...he is sixteen, supposedly, maybe cut him some slack? Or not?

(Oh, and b-movies are a guilty pleasure of mine, a lot of grindhouse in fact :lol2: )

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papercoffee
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Re: Unreal 2021

Post by papercoffee » Sat Jun 26, 2021 4:09 pm

If you like this shiny and reflective surfaces ...play a different game.
Unreal is pretty much about dirt and retro-tech I can imagine a remake with technology design out of the 70's and 80's.

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TankBeef
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Re: Unreal 2021

Post by TankBeef » Sat Jun 26, 2021 4:20 pm

papercoffee wrote:
Sat Jun 26, 2021 4:09 pm
If you like this shiny and reflective surfaces ...
I don't.
papercoffee wrote:
Sat Jun 26, 2021 4:09 pm
Unreal is pretty much about dirt and retro-tech
I agree :tu:

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papercoffee
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Re: Unreal 2021

Post by papercoffee » Sat Jun 26, 2021 4:31 pm

TankBeef wrote:
Sat Jun 26, 2021 4:20 pm
papercoffee wrote:
Sat Jun 26, 2021 4:09 pm
If you like this shiny and reflective surfaces ...
I don't.
:shock:
Ah sorry that "you" was meant more generally not explicitly you.

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Hellkeeper
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Re: Unreal 2021

Post by Hellkeeper » Sat Jun 26, 2021 7:09 pm

papercoffee wrote:
Sat Jun 26, 2021 3:39 pm
The layout is noobish rectangular rooms and the lighting ...ugh... what kind of B-movies is this mapper watching?
Maybe, if I may hazard a guess, that's because he's started by copying Unreal's layout which is not extremely round and curvy.

TankBeef wrote:
Sat Jun 26, 2021 3:59 pm
he is sixteen, supposedly, maybe cut him some slack? Or not?
Come on, we were all 13 when we started and at 16 we made better things.
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Neon_Knight
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Re: Unreal 2021

Post by Neon_Knight » Sat Jun 26, 2021 9:31 pm

Apparently everyone must be born as a pro, judging by some of the comments. 🙄
Official (?) U1 v227/UT v469 .int and spanish localization fixer/maintainer. - Unreal Wiki
"Practice good sportsmanship. You were a n00b once, too." - UT3 Loading Screen
"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" - Cliff Bleszinski
"The ratio of critics to creators is something like 10,000:1. The ratio of good critics to bad: 1:10,000 (where 'good' means 'helps advancing the art')." - Fast Eddie, TVTropes
"The projects that never start are the projects with the "idea man" as the leader." - Brandon "GreenMarine" Reinhart

ProTip: anybody using the phrase "I'm a True Fan" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.

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papercoffee
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Re: Unreal 2021

Post by papercoffee » Sun Jun 27, 2021 1:10 am

Neon_Knight wrote:
Sat Jun 26, 2021 9:31 pm
Apparently everyone must be born as a pro, judging by some of the comments. 🙄
No ...but coping the layout of the original, using all those high detailed textures and using bump and whatnot mapping and calling it Unreal 2021 ...doesn't make it look better.

I remember a certain young fella who presented on our forum a new fith Bonus-Pack with content only made by him.
He got a lot harsher critique from everyone regarding the content and that he was naming it a Bonus Pack ...and he survived it.

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Re: Unreal 2021

Post by Gustavo6046 » Mon Jun 28, 2021 7:04 am

Wait, are we electing some Skaarj president for 2021 or something?

Also.. uhhh... sorry, I.... 1366 x 768 ... *shies away very embarassedly

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Re: Unreal 2021

Post by rjmno1 » Mon Jun 28, 2021 1:15 pm

Material posted on mine website.Btw nice pictures, and very well done those details. :gj: