[Question] Dualmag.u as a mutator?

Discussions about everything else
Post Reply
User avatar
Ubir4
Adept
Posts: 313
Joined: Fri May 10, 2019 6:15 am

[Question] Dualmag.u as a mutator?

Post by Ubir4 »

Hello does anyone know if it is possible to use that DualMag.u file that exists in some maps to play DM with the possibility of Dual Automags in Unreal 1 in order to be used as a mutator for any Botmatch game and on any map. (Like a simple mutator)?

An example is these maps:

https://unrealarchive.org/files/65/65e6 ... 21cc7.html

and...
https://www.oldunreal.com/cgi-bin/yabb2 ... 1269107583
Gizzy said: I suppose I could write some mutator to replace the regular Automag with the reloadable one.
is there any way to reload automag other than bind "set input x nextweapon | prevweapon" (works fine, but it's not the reload animation on the screen).
Post Reply