An example is these maps:
https://unrealarchive.org/files/65/65e6 ... 21cc7.html
and...
https://www.oldunreal.com/cgi-bin/yabb2 ... 1269107583
is there any way to reload automag other than bind "set input x nextweapon | prevweapon" (works fine, but it's not the reload animation on the screen).Gizzy said: I suppose I could write some mutator to replace the regular Automag with the reloadable one.