Just a recount of the asymmetrical base-based maps (CTF and vCTF) UT had throughout its history. I'm sure there will be at least one that'll escape me.
Not sure if it's a good idea to include Double Domination from the 2Kx/Championship games or the Onslaught/Warfare ones, though. They had a different thing in mind.
UNREAL TOURNAMENT
CTF-Command
CTF-EternalCave
CTF-Gauntlet
CTF-LavaGiant
CTF-November (the original)
CTF-Phalanx (PS2/DC exclusive)
UNREAL CHAMPIONSHIP 2: THE LIANDRI CONFLICT
CTF-GauntletII
UNREAL TOURNAMENT 3
VCTF-Corruption
VCTF-Stranded (Titan Pack exclusive)
UNREAL TOURNAMENT 4
CTF-BigRock
CTF-CrashSite (cut map)
CTF-Lance (cut map)
CTF-Mine (cut map)
CTF-Volcano
A CTF History of Asymmetry
- Neon_Knight
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A CTF History of Asymmetry
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.