A CTF History of Asymmetry

Discussions about everything else
User avatar
Neon_Knight
Adept
Posts: 326
Joined: Wed Apr 27, 2011 1:31 pm
Location: Junín (BA - Argentina)

A CTF History of Asymmetry

Post by Neon_Knight » Wed Apr 13, 2022 11:23 pm

Just a recount of the asymmetrical base-based maps (CTF and vCTF) UT had throughout its history. I'm sure there will be at least one that'll escape me.

Not sure if it's a good idea to include Double Domination from the 2Kx/Championship games or the Onslaught/Warfare ones, though. They had a different thing in mind.

UNREAL TOURNAMENT

CTF-Command



CTF-EternalCave



CTF-Gauntlet



CTF-LavaGiant



CTF-November (the original)



CTF-Phalanx (PS2/DC exclusive)



UNREAL CHAMPIONSHIP 2: THE LIANDRI CONFLICT

CTF-GauntletII



UNREAL TOURNAMENT 3

VCTF-Corruption



VCTF-Stranded (Titan Pack exclusive)



UNREAL TOURNAMENT 4

CTF-BigRock



CTF-CrashSite (cut map)



CTF-Lance (cut map)



CTF-Mine (cut map)



CTF-Volcano

OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.