Ut aRt

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Myth
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Ut aRt

Post by Myth » Thu Mar 13, 2008 7:51 pm

A nice picture that I made.
Image
Click on it for the hi-res version.

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Creavion
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Re: Ut aRt

Post by Creavion » Thu Mar 13, 2008 7:56 pm

Not bad, nice Udamage skin, fits much better as that default gold skin. :)
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

Myth
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Re: Ut aRt

Post by Myth » Thu Mar 13, 2008 8:02 pm

The skin is a simple 64x64 fire texture :P
Very basic.

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Feralidragon
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Re: Ut aRt

Post by Feralidragon » Thu Mar 13, 2008 9:31 pm

That's what I always say, more simple, the better :gj:

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§0n!b@n9
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Re: Ut aRt

Post by §0n!b@n9 » Fri Mar 14, 2008 8:12 am

Nice Udamage skin and platform too :gj:
My map on Nalicity - ctf-2on2-terram643 - ctf-dragonfire2k7-se - ctf-comptoir - ctf-inuitfactory - ctf-techtraining - ctf-dna-factum - My map on UnrealPlayground



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TheCorey
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Re: Ut aRt

Post by TheCorey » Fri Mar 14, 2008 12:03 pm

That platform looks really high res for UT99. But :gj: on the U damage. It might be basic but it looks really nice.

Myth
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Re: Ut aRt

Post by Myth » Fri Mar 14, 2008 2:01 pm

The platform has a total of 2817 polygons. Yes it is a lil excessive.

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Dare
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Re: Ut aRt

Post by Dare » Fri Mar 14, 2008 11:16 pm

Lol thats randon but I like it :gj: :tu:
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