New monsters

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EvilGrins
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Re: New monsters

Post by EvilGrins » Tue Dec 29, 2020 7:08 pm

OjitroC wrote:
Tue Dec 29, 2020 7:01 pm
Yes, would be interested to know where this was used
Got it from here · http://82.64.33.104/Redirection/
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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OjitroC
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Re: New monsters

Post by OjitroC » Tue Dec 29, 2020 7:24 pm

EvilGrins wrote:
Tue Dec 29, 2020 7:08 pm
OjitroC wrote:
Tue Dec 29, 2020 7:01 pm
Yes, would be interested to know where this was used
Got it from here · http://82.64.33.104/Redirection/
Yes, sure - I got it from there as well. No, the point I was making is in what map(s) and for what purpose(s) was it used? Given its characteristics of friendliness to players, aggression to bots and seeming indifference to scriptedpawns, I can't quite work out how it would have been used - it's not as though it supports the player and attacks 'creatures' attacking the player. It must have been used for some passive purpose presumably?

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EvilGrins
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Re: New monsters

Post by EvilGrins » Tue Dec 29, 2020 7:46 pm

I can't seem to find any maps it was used on, it may've been created just for the sake of being created.

Although there is the HvB mutator, Humans vs Bots. PetSkaarj could be handy for those.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Gustavo6046
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Re: New monsters

Post by Gustavo6046 » Tue Dec 29, 2020 8:38 pm

OjitroC wrote:
Tue Dec 29, 2020 7:01 pm
[...] I presume it would be easy enough to code a subclass of it so that it would be friendly to bots as well, though not sure what the point of that would be?
I suppose for .... having a pet Skaarj, I guess!

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OjitroC
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Re: New monsters

Post by OjitroC » Tue Dec 29, 2020 11:09 pm

Gustavo6046 wrote:
Tue Dec 29, 2020 8:38 pm
OjitroC wrote:
Tue Dec 29, 2020 7:01 pm
[...] I presume it would be easy enough to code a subclass of it so that it would be friendly to bots as well, though not sure what the point of that would be?
I suppose for .... having a pet Skaarj, I guess!
Not much of a pet though - Friendly in this case means ignore (totally)!

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Gustavo6046
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Re: New monsters

Post by Gustavo6046 » Wed Dec 30, 2020 3:05 pm

Hm, sounds like a boring kind of pet, then. Surely there ought to be a way!

I remember having tried to make a class in GusPackII that actually made monsters friendly, as in it made them attack any other Pawns that damaged you. It was some pretty shitty spaghetti code, but for a moment it did work, then it never again did anymore. There was also a separate class that allowed mounting a Pawn like a steed, like, anything from Queens to Giant Mantas to friggin Brutes! Fun times.

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EvilGrins
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Re: New monsters

Post by EvilGrins » Wed Dec 30, 2020 4:24 pm

Gustavo6046 wrote:
Wed Dec 30, 2020 3:05 pm
I remember having tried to make a class in GusPackII that actually made monsters friendly, as in it made them attack any other Pawns that damaged you.
Well...
viewtopic.php?f=8&t=4177&p=65080&hilit=rebel#p65080
...and...
viewtopic.php?f=8&t=4177&p=65042&hilit=krall#p65042
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Gustavo6046
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Re: New monsters

Post by Gustavo6046 » Wed Dec 30, 2020 7:26 pm

I read the thread, okay? I know who these weirdlings are! And I guess they are a bit more... pet-like?... ehh...

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EvilGrins
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Re: New monsters

Post by EvilGrins » Sat Feb 27, 2021 11:00 pm

The Unreal Resurgence thread, which is dead on this forum, is still very much active on UnrealSP.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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