I have tried to sign-up there yet again, but I never receive the confirmation email. I have obviously checked my spam folders.
When I ask for it to re-send, it says no such account exists
So I try setting up with a different email and it says, no-can-do this account already exists
Even though I included a link to the source thread these are all from, above, I HAD to add this one!
[youtube][/youtube]
Re: New monsters
Posted: Sun Aug 26, 2012 12:57 pm
by Feralidragon
^ Holy shit!
Now only some debris and dust on that and it would be perfect.
Re: New monsters
Posted: Sun Aug 26, 2012 1:04 pm
by Creavion
So it is indeed possible to EDIT animated vertex meshes without losing their existing animations. How it works however seems to be more or less a "insider secret".
Re: New monsters
Posted: Sun Aug 26, 2012 1:43 pm
by Feralidragon
You do loose the animations if you want to add skeletal animations, but as long you want to do just vertex animations (which are a pain), yeah, it was always possible in theory provided that some app would be made to read the _a.3d format.
Re: New monsters
Posted: Sun Aug 26, 2012 2:38 pm
by AlCapowned
Creavion wrote:So it is indeed possible to EDIT animated vertex meshes without losing their existing animations. How it works however seems to be more or less a "insider secret".
New classes of Mercenaries. Haven't tried them yet but they just look REALLY cool.
Re: New monsters
Posted: Mon May 13, 2013 6:46 pm
by EvilGrins
Lil' necro bump, but it's my thread so it should be cool.
The guy that made all these is pretty much done with the monster making. He was going to fix the playable Krall and make a Skeletal Skaarj Warrior that could be played... but not anymore. http://unrealsp.org/forums/viewtopic.php?p=60113#p60113