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New monsters

Posted: Wed Aug 22, 2012 10:09 pm
by EvilGrins
A big reason I love being on multiple forums is I see a lot of stuff that's not on all of them. Some stuff only shows up on 1 or 2.

There's a new project being worked on to revamp the original monsters from Unreal1 that is simply amazing.

This is just silly.
[youtube][/youtube]
This is amazing!
[youtube][/youtube]

Whole thread:
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=2652

Re: New monsters

Posted: Thu Aug 23, 2012 3:26 am
by Dr.Flay
Excellent, more monsters for my monsterspawn.

I have tried to sign-up there yet again, but I never receive the confirmation email. I have obviously checked my spam folders.
When I ask for it to re-send, it says no such account exists :pfff:
So I try setting up with a different email and it says, no-can-do this account already exists :mad2:

Maybe you would be so good as to post a link to my idea for a Titan/gamemode, seeing as I cannot join :noidea
http://www.ut99.org/viewtopic.php?f=7&t=2885#p34504

or copy and paste this post.

Re: New monsters

Posted: Thu Aug 23, 2012 5:57 am
by EvilGrins
Dr.Flay wrote:I have tried to sign-up there yet again, but I never receive the confirmation email.
I'll look into it ยท http://www.unrealsp.org/forums/viewtopic.php?f=1&t=2671

Re: New monsters

Posted: Thu Aug 23, 2012 7:41 am
by UT99.org
medor wrote:You can go here to for speak and register http://www.oldunreal.com/cgi-bin/yabb2/ ... 1345670574

Re: New monsters

Posted: Sat Aug 25, 2012 10:35 pm
by EvilGrins
Even though I included a link to the source thread these are all from, above, I HAD to add this one!
[youtube][/youtube]

Re: New monsters

Posted: Sun Aug 26, 2012 12:57 pm
by Feralidragon
^ Holy shit!
Now only some debris and dust on that and it would be perfect. :mrgreen:

Re: New monsters

Posted: Sun Aug 26, 2012 1:04 pm
by Creavion
So it is indeed possible to EDIT animated vertex meshes without losing their existing animations. How it works however seems to be more or less a "insider secret".

Re: New monsters

Posted: Sun Aug 26, 2012 1:43 pm
by Feralidragon
You do loose the animations if you want to add skeletal animations, but as long you want to do just vertex animations (which are a pain), yeah, it was always possible in theory provided that some app would be made to read the _a.3d format.

Re: New monsters

Posted: Sun Aug 26, 2012 2:38 pm
by AlCapowned
Creavion wrote:So it is indeed possible to EDIT animated vertex meshes without losing their existing animations. How it works however seems to be more or less a "insider secret".
He posted an explanation of what he did in this thread: http://unrealsp.org/forums/viewtopic.ph ... 3&start=45

Re: New monsters

Posted: Sun Aug 26, 2012 3:41 pm
by Creavion
Oh, I thought it was done somehow with Oldunreals patch and some kind of additional "trick". I use UModel by myself.

Re: New monsters

Posted: Sun Aug 26, 2012 3:46 pm
by AlCapowned
Sorry, I didn't link to the actual post. It's the second post from the bottom.

Re: New monsters

Posted: Sun Aug 26, 2012 4:10 pm
by Creavion
Ah, sounds very complex. But good thing there is a way at all to do this.

Re: New monsters

Posted: Sun Aug 26, 2012 11:25 pm
by EvilGrins
Then there's these guys...
Image
http://unrealsp.org/forums/viewtopic.php?f=3&t=2660

New classes of Mercenaries. Haven't tried them yet but they just look REALLY cool.

Re: New monsters

Posted: Mon May 13, 2013 6:46 pm
by EvilGrins
Lil' necro bump, but it's my thread so it should be cool.

The guy that made all these is pretty much done with the monster making. He was going to fix the playable Krall and make a Skeletal Skaarj Warrior that could be played... but not anymore.
http://unrealsp.org/forums/viewtopic.php?p=60113#p60113

Re: New monsters

Posted: Tue May 14, 2013 2:47 am
by MrLoathsome
Everybody is bailing out on us.......