New monsters

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OjitroC
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Re: New monsters

Post by OjitroC » Mon Nov 09, 2020 1:12 pm

EvilGrins wrote:
Mon Nov 09, 2020 3:41 am
Back when Gauntlet first came out I asked a lot of questions about it, but I never actually played. To this day I still haven't but I have been finally playing against the monsters in it.
Those monsters are mostly from U4e as far as I can tell?

I vaguely remember comparing the U4e and Gauntlet versions and didn't find any significant differences in their default properties. It doesn't matter much to me but they do spam a lot of errors in the log.

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Re: New monsters

Post by EvilGrins » Mon Nov 09, 2020 7:55 pm

OjitroC wrote:
Mon Nov 09, 2020 1:12 pm
Those monsters are mostly from U4e as far as I can tell?
I never fully went through U4E's monsters, mostly only checked their unusual bots with their built-in weapons.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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OjitroC
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Re: New monsters

Post by OjitroC » Mon Nov 09, 2020 8:05 pm

EvilGrins wrote:
Mon Nov 09, 2020 7:55 pm
I never fully went through U4E's monsters ..
If you do, check out U4ePawns (which have Hank and Angel), U4eTC (where the Gauntlet Scripted Pawns are taken from) and U4eMenu (this has a Zombie).

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Re: New monsters

Post by EvilGrins » Wed Dec 23, 2020 10:00 am

PetSkaarj isn't significantly different than any other kind of Skaarj. I compared its properties side-by-side with the SkaarjWarrior and they are identical.

Although, it doesn't attack players. Were it not for the obvious fact it's a Skaarj it's about as aggressive as a NaliCow. All it really seems to do is walk around and not much care about anything else.
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Re: New monsters

Post by OjitroC » Wed Dec 23, 2020 12:27 pm

EvilGrins wrote:
Wed Dec 23, 2020 10:00 am
Although, it doesn't attack players. Were it not for the obvious fact it's a Skaarj it's about as aggressive as a NaliCow. All it really seems to do is walk around and not much care about anything else.
It's coded to be friendly to Players and, I think, should attack bots that attack a Player - it ignores ScriptedPawns.

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Re: New monsters

Post by EvilGrins » Wed Dec 23, 2020 6:17 pm

OjitroC wrote:
Wed Dec 23, 2020 12:27 pm
should attack bots that attack a Player
There's some other monsters in this thread that do that to.

Seems ideal for anyone that doesn't like bots, setup a creature factory or something so new PetSkaarj spawn back into the game after the existing ones are killed.
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Re: New monsters

Post by papercoffee » Sat Dec 26, 2020 8:47 pm

show the AI section.

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Re: New monsters

Post by EvilGrins » Sat Dec 26, 2020 9:23 pm

papercoffee wrote:
Sat Dec 26, 2020 8:47 pm
show the AI section.
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Re: New monsters

Post by papercoffee » Sat Dec 26, 2020 11:37 pm

Strange... ok and under Combat?

Default is this
Skaarj.png
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Re: New monsters

Post by OjitroC » Sun Dec 27, 2020 12:07 am

papercoffee wrote:
Sat Dec 26, 2020 11:37 pm
Strange... ok and under Combat?
The PetSkaarj's Attitude is set in the code - this is the first part of it

Code: Select all

function eAttitude AttitudeToCreature(Pawn Other)
{
    if ( Other.IsA('PlayerPawn') )
          return ATTITUDE_Friendly;
    else if ( Other.IsA('ScriptedPawn') )
    {   if ( Other.IsA('PetSkaarj') )
        return ATTITUDE_Ignore;
    }   
    return ATTITUDE_Hate;
}
I've only tried it out by summoning it and it ignores ScriptedPawns (whether or not they attack the Player) - actually no idea what its attitude is to bots.

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Re: New monsters

Post by EvilGrins » Sun Dec 27, 2020 1:46 am

OjitroC wrote:
Sun Dec 27, 2020 12:07 am
I've only tried it out by summoning it and it ignores ScriptedPawns (whether or not they attack the Player) - actually no idea what its attitude is to bots.
I edited 1 directly onto a map and tried to get it to fight me... with no luck.

Maybe it is time to use the dreaded MH map of testing, "first made" by HE WHO MUST NOT BE NAMED.
papercoffee wrote:
Sat Dec 26, 2020 11:37 pm
Strange... ok and under Combat?
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OjitroC
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Re: New monsters

Post by OjitroC » Sun Dec 27, 2020 9:46 am

EvilGrins wrote:
Sun Dec 27, 2020 1:46 am
I edited 1 directly onto a map and tried to get it to fight me... with no luck.
No, it won't - as indicated in the code snippet in my previous post - as a player you are a PlayerPawn, so the SkaarjPet's attitude to you is Friendly - the code overrides the default properties and so alters the AttitudeToPlayer given in DefaultProperties->AI as ATTITUDE_Hate to an AttitudeToPlayer of ATTITUDE_Friendly in the game.

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Re: New monsters

Post by EvilGrins » Sun Dec 27, 2020 7:43 pm

EvilGrins wrote:
Sun Dec 27, 2020 1:46 am
OjitroC wrote:
Sun Dec 27, 2020 12:07 am
I've only tried it out by summoning it and it ignores ScriptedPawns (whether or not they attack the Player) - actually no idea what its attitude is to bots.
Maybe it is time to use the dreaded MH map of testing, "first made" by HE WHO MUST NOT BE NAMED.
So, I tested them in MH... PetSkaarj completely ignored me and went to war on the bots I was with.

So, yeah, they will definitely attack bots but not players.
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Re: New monsters

Post by Gustavo6046 » Tue Dec 29, 2020 2:32 pm

PetSkaarj is weird. Maybe the name of the class hints at something? They might be supposed to be... pets... of some sort?... so I suppose there should be a way to make them not fight against bots either.

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Re: New monsters

Post by OjitroC » Tue Dec 29, 2020 7:01 pm

Gustavo6046 wrote:
Tue Dec 29, 2020 2:32 pm
PetSkaarj is weird. Maybe the name of the class hints at something? They might be supposed to be... pets... of some sort?... so I suppose there should be a way to make them not fight against bots either.
Yes, would be interested to know where this was used (that is, what map(s) it was in and for what purpose it was used) - I presume it would be easy enough to code a subclass of it so that it would be friendly to bots as well, though not sure what the point of that would be?