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Re: New monsters

Posted: Tue May 14, 2013 8:19 am
by Dr.Flay
AlCapowned is a member here.
It does not mean he will not be making other stuff.

Re: New monsters

Posted: Tue May 14, 2013 7:32 pm
by EvilGrins
MrLoathsome wrote:Everybody is bailing out on us.......
We must brainwash the next generation so that they may incorporate cool new stuffs for us!
Dr.Flay wrote:AlCapowned is a member here.
Yeah, when I went looking for this old thread I found 2 much older others of his on these 3 new merc classes.

Re: New monsters

Posted: Mon Sep 23, 2013 10:50 pm
by EvilGrins
Necro-bumpish... but it's my own thread so that should be okay.

The other day I managed to find monsters I had medor didn't have, so I sent him those, but while I was poking around I saw something new he had I didn't.

This ยท http://unrealtournament.99.free.fr/utfi ... e=Boss.zip

I've got screenshots for this at home, but I'm at work... may add later if there's any interest.

Basically this is a monster that looks exactly like the XAN boss from ut99, comes with the default skin plus the Brass skin added.

Summons:
boss.boss
boss.brass

There's also weapon summons but there's a readme for that. Though it tends to hold weapons at an odd angle when not chasing you, it's important to give this boss-monster a weapon for 1 reason...

...it can't be killed when it's not holding a weapon!

I tried redeemers, instagib, NW3, and everything short of telefragging. Nothing makes a scratch. The moment it picks up a weapon you can kill it as easily as you can kill anything else, that has 500 health.

Also uses clips from the Xan voicepack as it's sounds... which is kinda cool.

Oh, one last thing... even when it doesn't have a weapon it can still kill you. It just sort of runs up to you and tears you in half.

Re: New monsters

Posted: Tue Sep 24, 2013 12:27 am
by papercoffee
It's not a bug, it's a feature!!!

Re: New monsters

Posted: Tue Sep 24, 2013 6:33 pm
by EvilGrins
papercoffee wrote:It's not a bug, it's a feature!!!
Being unkillable isn't a bug?

Re: New monsters

Posted: Tue Sep 24, 2013 10:03 pm
by papercoffee
EvilGrins wrote:
papercoffee wrote:It's not a bug, it's a feature!!!
Being unkillable isn't a bug?
Well it's obviously a bug ...but we kept saying this line as a joke in my office whenever we noticed bugs in our product after release.

Re: New monsters

Posted: Tue Oct 01, 2013 7:40 pm
by EvilGrins
This is a shot of the boss monster, both normal and brass version:
Image

They carry a rifle, not seen here because I was using instagib which kinda eliminated it for that match, which is unbelievably powerful. Whoever decided to make this boss monster wasn't really planning on anyone surviving it... though you can get their weapon if you kill them (which as stated above is NOT easy)

Re: New monsters

Posted: Tue Oct 01, 2013 10:47 pm
by papercoffee
So ...how did the creator manage to get the pot handle translucent? Is it possible to erase it complete?
I really love the Xan model and want to use it for other skins but without the rear spoiler.

Re: New monsters

Posted: Wed Oct 02, 2013 12:14 am
by EvilGrins
papercoffee wrote:So ...how did the creator manage to get the pot handle translucent? Is it possible to erase it complete?
No idea. Personally I always liked the handle but even back in the day there were a few Boss-skins that had been edited not to show it.

These 2 didn't have it:
Image Image

Technically the SHOC skin didn't either, it had a variant little red triangle... but as I said, I don't have a clue how to do that in skinning.

This Boss-monster has that greenish one, as you saw in the screenshot, but sometimes under certain lighting conditions it turns completely invisible.

Re: New monsters

Posted: Wed Oct 02, 2013 10:17 pm
by Feralidragon
papercoffee wrote:So ...how did the creator manage to get the pot handle translucent? Is it possible to erase it complete?
I really love the Xan model and want to use it for other skins but without the rear spoiler.
He probably exported it (along with the animation), opened it with UnrealFX, modified those polys alone, saved, and re-imported.

Re: New monsters

Posted: Wed Oct 02, 2013 11:33 pm
by papercoffee
Feralidragon wrote:
papercoffee wrote:So ...how did the creator manage to get the pot handle translucent? Is it possible to erase it complete?
I really love the Xan model and want to use it for other skins but without the rear spoiler.
He probably exported it (along with the animation), opened it with UnrealFX, modified those polys alone, saved, and re-imported.
So... technically is this not a standard Xan Model, it's an new model based on the original one. right?

Re: New monsters

Posted: Wed Oct 02, 2013 11:54 pm
by Feralidragon
Yeah, pretty much.

Re: New monsters

Posted: Thu Oct 03, 2013 12:09 am
by papercoffee
But doesn't you have to recreate the animation as well when you edit the polygons?
Is this maybe interesting stuff for a separate thread/discussion?

Re: New monsters

Posted: Thu Oct 03, 2013 12:19 am
by Feralidragon
papercoffee wrote:But doesn't you have to recreate the animation as well when you edit the polygons?
Well, you can export both the model and its animation (_d.3d and _a.3d respectively). The engine stores everything you need to know to be able to export both, and adding to that there's information on how the .3d files are formatted and about the basic structure in which one is saved as, and although I know there's a tool that does that, I don't really remember its name but it's certainly possible.
papercoffee wrote:Is this maybe interesting stuff for a separate thread/discussion?
If you wish to extend it further, yeah.

Re: New monsters

Posted: Thu Oct 03, 2013 5:54 pm
by EvilGrins
Homer Simpson monster?
http://unrealtournament.99.free.fr/utfi ... =Homer.zip
Image
Apparently there's a series of these bot conversions.

Monster has about 600 health, uses standard weapons. If he doesn't have a weapon Homer will tear you apart with his bare hands.

He's got a Homer voicepack built into him.

Glitch:
Homer monster has his own weapon, not surprisingly beer themed. Small problem if you pick it up, it basically destroys your weapon inventory.

Hard to explain. If you have 4 weapons, you'll lose all but 1 of them. Everytime you pick up a weapon after that, you'll lose the 1 you previously had. Seems to stay like this until you restart the match.