For all Tactical Ops fans!

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allex
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For all Tactical Ops fans!

Post by allex »

Hi!

I want to introduce myself and my project I've started few months ago.

http://tacticalops4.com/
For quick overview you can check the site. It is online now (still incomplete).

Its an Tactical Ops modification, which goal is to improve graphics of Tactical Ops.
CS has received many graphical overhauls, why shouldn't Tactical Ops get one?. Basically my goal is to push unreal
engine 1 to the max and get close to unreal engine 3 graphics. Mod keeps all gameplay exactly the same.

More info coming soon! I am also looking for members who might be interested in developing this project.
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Feralidragon
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Re: For all Tactical Ops fans!

Post by Feralidragon »

Nice. So I assume you're revamping the native C++ side of it to achieve some of those graphical effects?
Anyway, looking forward to it :)
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Re: For all Tactical Ops fans!

Post by GenMoKai »

WOAH! That is amazing! :shock: it looks so much better, not just adding fancy fog. You did all the mapping from scratch btw?
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Re: For all Tactical Ops fans!

Post by Dr.Flay »

Mmmm, looks good.
Are you going to be beefing-up the physics ?

There are a couple of options you can look at.
UT99 SDK
http://www.ut99.org/viewforum.php?f=26
nVidia PhysX
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1266076298
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=893

Looks like I should get a TO/CS/INF page sorted for the site.
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Re: For all Tactical Ops fans!

Post by papercoffee »

GenMoKai wrote:WOAH! That is amazing! :shock: it looks so much better, not just adding fancy fog.
fancy fog and blur was (and still is) for many years now the new "real" ... :wink:
allex
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Re: For all Tactical Ops fans!

Post by allex »

Feralidragon, no, its all about dx10 renderer. Ive only added/modified some HSL. I did change C++ a bit/recompiled but that was just a fov value

GenMoKai, no. They are based on original Tactical Ops maps.

Dr.Flay. Im not sure if TO needs physx. I think i will test it
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Re: For all Tactical Ops fans!

Post by Dr.Flay »

Hmmm, Is it going to work with the D3D9 and GL renderers ?
Will be a problem if un-patched XP users cannot play :(

I think Real-world mods should include modern physics if available.
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Re: For all Tactical Ops fans!

Post by allex »

Hmmm, Is it going to work with the D3D9 and GL renderers ?
Will be a problem if un-patched XP users cannot play :(
Yes it will be dx10 Win 7/8 only. Thats the price we will have 2 pay in order 2 get better graphics
Also, check out ne water on TO-RapidWaters
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Re: For all Tactical Ops fans!

Post by UnrealGGecko »

NOOOOOOOooooooo...

That's it, I'm changing to Infiltration! :pfff:
That's what you get for no XP support...
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Re: For all Tactical Ops fans!

Post by Shadow »

Nah.. that's not so good. You can have better technique and graphics even on older hardware and OS.. it's not a DirectX10 thing only.
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Re: For all Tactical Ops fans!

Post by Creavion »

The difference is notable for sure, but it is not worth the trouble.
Shadow wrote:Nah.. that's not so good. You can have better technique and graphics even on older hardware and OS.. it's not a DirectX10 thing only.
Considering most people sticking with UT have an old pc as well. :tongue:
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Re: For all Tactical Ops fans!

Post by Feralidragon »

You could always make a DX10 version with all the effects you want, and a regular DX9 version without so the XP guys can still play it.
Also, just like was mentioned above, anyone playing TO is most likely in an older machine. I hate to say this, but if you truly want to build a new TO with DX10 features, is preferable to do it in UDK instead if you are allowed to, since with UDK you have much better effects, ease of construction, no limits but one's PC and still runs in XP.

Just my 2 cents, you're free to do whatever you like ofc and I am still looking forward to see the final result. :)
allex
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Re: For all Tactical Ops fans!

Post by allex »

I feel being criticized here a lot.

Im just a mapper, and i don't have any competence in C++/uscript/directx etc. So for me - dx10 seemed for me most reasonable solution to achieve results i wanted.

Achieving best results with old hardware is not my key point. All i want is to keep it the performance at reasonable level. This mod is not for older PCs.

For. Ex. 6770 can run it all Maxed/2xAA/16xAntiscopy @ 60 fps. (some drops). 6850 can run it All Maxed/8xAA/16xAntiscopy @ 60 fps with no problems at all.

Any XP user can install DX10 patch. - So that shouldn't be a huge problem its rather about hardware. Actually it runs on dx9 but most effects are lost :(
Nah.. that's not so good. You can have better technique and graphics even on older hardware and OS.. it's not a DirectX10 thing only.
I tried sdk. could not get it to work.
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Shadow
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Re: For all Tactical Ops fans!

Post by Shadow »

Hm yeah but criticism is normal and should give a chance to improve yourself, be it for positive or negative criticism. We and I really respect your work I see paralleles to my own major project (the SDK as you've already noticed), thus I can understand you.

My simple advice is: make your mod available for as many platforms/OS as you can. Your project looks really good and it would be a real waste if a whole group of users can't play it (yeah well even if there's a winXP DX 10 patch, I know)

You tried the SDK? What exactly didn't work?
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Re: For all Tactical Ops fans!

Post by allex »

Tactical Ops 3.5 has modified core/engine. Until 3.5 (3.4. 3.32) core should be the same as in UT. Ive replaced Engine.u/Core.u of TO 3.4 with one from UT. and really it Works.
SDK doesn't. .. it searching for LodMesh in botpack.u, which has been cut in half 22mb in TO vs 38 UT. Looks like botpack is totally different in TO. :/
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