Expert Intelligence Modelling in UT presented at CEDI 2013

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Dr.Flay
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Expert Intelligence Modelling in UT presented at CEDI 2013

Post by Dr.Flay »

Remember that Bot AI competition, with the UT2004 bots coming-out on top ?
Well I just found a recent post with a handy slide-show.
http://anyself.wordpress.com/2013/09/23 ... cedi-2013/

I imagine Mr.Loathsome and Higor, may like a peek at it 8)
It also includes a link to the Github source :tu:
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Ðàrk-_¦_-Ñìght.:
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Re: Expert Intelligence Modelling in UT presented at CEDI 20

Post by Ðàrk-_¦_-Ñìght.: »

I like how the slide talking about Unreal shows a screenshot of the old editor, and some weird shit going on in UT2004. What mod was that in that slide I wonder? FHI?

Also using Java to program a bot... couldn't they have just made use of the headers and did it all in C++? I never heard of this "Poganut" java middleware though... I wonder if what they did could be applied to other games too.
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Re: Expert Intelligence Modelling in UT presented at CEDI 20

Post by Feralidragon »

I don't think they could have done in C++ using headers, since there are no public UT2004 headers at all afaik.
The only released game headers are the first UT ones, and they're not even the v436 version, they're v432 (which are still compatible)...

I already had heard about the project some years ago, it's interesting and it's something that can be applied to other UT versions to an extent, even for different things other than bots AI.
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Re: Expert Intelligence Modelling in UT presented at CEDI 20

Post by Chamberly »

For some reason I wouldn't recommend coding in Java. I might have some wrong information but I think I would prefer C++.
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Re: Expert Intelligence Modelling in UT presented at CEDI 20

Post by Feralidragon »

Chamberly wrote:For some reason I wouldn't recommend coding in Java. I might have some wrong information but I think I would prefer C++.
The only major advantages of Java over C++ is that it's cross-platform and is a lot more simple to work with (you don't have to worry much about memory allocation, it's all OOP, all class methods are virtual by default, etc, etc).
The major disadvantage is that Java is a lot slower than C++, and takes a relatively high amount of memory as well (for the VM).
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