Hi, look what Smirftsch from oldunreal preparing for us, another version of UED working both for U1 and UT.
He doing it secretly until today and should release it within a few days!
You do not believe how many changes were made to make live easier for mappers.
list of most important changes:
-Dot's c++ particle emitter totally reworked (~20% faster) and working online
-totally new BSP tree building, basically should be no more HOMs and ICHs
-improved BSP view: now, any 'broken' nodes flickering to spot them easier
-ability to create semi-solid substracted brushes
-new zone portals that can be enormous huge and do not impact on framerate
-static mesh support as in 2.1 for UT, now static meshes can build own light-maps so they might look as normal BSP surfaces.
-volumetric light can now be used without need to set bFogZone=true and decals now are displayed correctly
-node limit disabled, basically on benchmark map with 256428 nodes, everything working nicely
-new material: emmisive
-support for D3D10 with bump mapping (a little slowly by now)
-reworked projector shadows, now pawns/vertex meshes can cast realistically dynamic shadows based on the lights of vicinity
-movers can now have a 16 frame-keys
-two new UED buttons: 'rebuild changed geometry only', 'rebuild changed lights only'
-multiple vertex selection in 3D view
and many others! stay tuned