Carbon wrote:Well...group hugs, rainbow unicorns, fuzzy pajamas and warm cocoa for all.
Peace is boring.
papercoffee wrote:TheDane wrote:And howcome Anthrax isn't wearing the green outfit?
Well there is no problem if you want to nominate him for green ...
papercoffee wrote:Do as you wish ...but be aware that not every green member in the past got green status because of his/her contributions to the UT community.
Red_Fist wrote:My first problem was in the menus to change the viewports, it would never stay, so yesterday I manually edited the unrealed.ini and now they stay.
Feralidragon wrote:I already thought in asking at least the modified Chris Dohal's OpenGL and D3D9 from Smirftsch, but they probably won't help much considering that those renderers certainly have more severe changes themselves to accommodate the U227 engine changes themselves.
I already checked Shadow's OpenGL with the OpenGL documentation itself opened, mostly to understand the basics of rendering devices and how to add new stuff (as I am now working on both OpenGL and D3D9 at the same time). Fortunately, Shadow barely touched any "critical" code of Chris Dohal himself, and they're mostly the SDK addons and everything is well commented and labeled where his code starts and where it ends.
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