new UED 2.2 !

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Shadow
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Re: new UED 2.2 !

Post by Shadow » Mon Mar 03, 2014 1:00 pm

Hm ok!? Never had an issue with transparent textures in OpenGL except for the new texture blending modes, which are now working.
Image

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reddragon
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Re: new UED 2.2 !

Post by reddragon » Sat Jul 19, 2014 2:43 pm

That looks great :)
New Look: http://.wwwthereddragonsite.com

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Re: new UED 2.2 !

Post by UT99.org » Sat Jul 19, 2014 2:57 pm

billybill wrote:unfortunately this thread started as a prank, then turned into a discussion. See how it's in off-topic?

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papercoffee
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Re: new UED 2.2 !

Post by papercoffee » Sat Jul 19, 2014 3:25 pm

I'm tempted to close this thread ...

Spectra
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Re: new UED 2.2 !

Post by Spectra » Sat Jul 19, 2014 4:08 pm

Yes Close It!

Red_Fist
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Re: new UED 2.2 !

Post by Red_Fist » Sat Jul 19, 2014 7:41 pm

movers can now have a 16 frame-keys

now static meshes can build own light-maps so they might look as normal BSP surfaces.

good ones

and
node limit disabled, basically on benchmark map with 256428 nodes
OMG don't tell Fragnbrag :mrgreen:
Binary Space Partitioning

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papercoffee
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Re: new UED 2.2 !

Post by papercoffee » Sat Jul 19, 2014 10:39 pm

Closed!