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Re: new UED 2.2 !

Posted: Mon Mar 03, 2014 1:00 pm
by Shadow
Hm ok!? Never had an issue with transparent textures in OpenGL except for the new texture blending modes, which are now working.

Re: new UED 2.2 !

Posted: Sat Jul 19, 2014 2:43 pm
by reddragon
That looks great :)

Re: new UED 2.2 !

Posted: Sat Jul 19, 2014 2:57 pm
by UT99.org
billybill wrote:unfortunately this thread started as a prank, then turned into a discussion. See how it's in off-topic?

Re: new UED 2.2 !

Posted: Sat Jul 19, 2014 3:25 pm
by papercoffee
I'm tempted to close this thread ...

Re: new UED 2.2 !

Posted: Sat Jul 19, 2014 4:08 pm
by Spectra
Yes Close It!

Re: new UED 2.2 !

Posted: Sat Jul 19, 2014 7:41 pm
by Red_Fist
movers can now have a 16 frame-keys

now static meshes can build own light-maps so they might look as normal BSP surfaces.

good ones

and
node limit disabled, basically on benchmark map with 256428 nodes
OMG don't tell Fragnbrag :mrgreen:

Re: new UED 2.2 !

Posted: Sat Jul 19, 2014 10:39 pm
by papercoffee
Closed!