Re: new UED 2.2 !
Posted: Fri Feb 28, 2014 7:21 pm
Now now, everyone calm down. Shake hands and kiss.
Fair enough! In that case, sorry for that ignorant outburst, no offense intended. If you had been referring to school/work/daily life/whatever people usually refer to as "problems", that's when it would've absolutely been intended.Feralidragon wrote:There are things which can kill a lot quicker than cancer, and I am going to leave it at that and I don't want to bring my own stuff to the table, just keep in mind that Smirftsch was not the only one with problems, whichever kind and severity they may have been.
Be glad you got to learn something new today, then.ASLYE702 wrote:Im just asked, because I never see this guy, that's all.
Yeah, when you take on projects as game-changing as 227, newnet, etc., you're bound to receive a wide range of feedback and demands, especially from diehard fans with strong opinions; and naturally, when people are content, they don't say much, while any complaints are usually loud and clear. All human progression likely revolves around that description. We all take the status quo for granted and we're always trying to push things forward and make things better.billybill wrote:@TimTim
You are another who has broken some heavy ground. I am not sure where all this negative feedback you refer to is posted or if it was done privately. I saw players giving real feedback about real bugs on your forums. And there was a small petition to stop you making changes to the way weapons are switched. There's plenty of reasons to complain when you are making changes to classic game elements. These complaints could be seen in a good light as well. It shows the dedication people have for the game, so much that they don't like you changing the amount of damage a weapon does or making decisions that you may have over-looked the importance of. I'm sure like me these people are still very happy with some of the changes. If they have been I don't know, "mean" about it maybe they thought you left them with no choice, personally I loathe a lot of changes and have problems with the way you have described the changes which seem inaccurate (perhaps comparrison typed out hurriedly) but ultimately it is your mod.
all this indicates a messed up installation or a messed up ini, but you always can file simply a bugreport with a screenshot either via mail, via icq, via irc, via oldunreal forums or if nothing helps even here via pm, I'm sure it can be easily sorted out, plain anything is more useful and helpful than posting here an "everything is trash" comment (no matter if that was your intention or not).Red_Fist wrote:"Is this now the long expected and already missed "uh I opened it once and although I am not willing to really check why things are the way they are I closed it again and everything is crap" comment?"
No the letters go over the top of the checkbox dropdowns as in like a screen-or window is not resizing for a font.
Like when you see a messed up webpage and the letters go over the top of the pictures type of thing.
There is an Unreal version of MH, but I don't know if UT MH will work without modifications, so you can make maps with Unreal MH but I doubt they will work without some additional conversion in UT.Red_Fist wrote: Can you make MH maps in 227 ?
Can we play through the pile of levels that where made in oldskool ?
Also the thing to make it better is that I had these textures that are the same from each but don't work in UT. That would be a big help between versions. I had a 227 map but the textures where all scrambled in UT texture browser.
Well there is no problem if you want to nominate him for green ...TheDane wrote:And howcome Anthrax isn't wearing the green outfit?
Decided about what?Torax wrote:what had you decided?
billybill wrote:I Just want to point out, if I'm not mistaken, a server can whitelist files that are not whitelisted on the main whitelist. So as long as servers wish to be kept in the loop then you wouldn't need a competent whitelist updating person (or rely on whitelist server, the ut servers having correct settings to retrieve updated whitelisted files)Smirftsch wrote: the drivers could be probably simply whitelisted as well (and yet it seemed to be not worth it for the people I got feedback from), although I have to admit that I have no clue about current anticheat systems in UT. Unfortunately my experiences are showing that the majority doesn't seem to share this opinion about existing mods and compatibility.
@Dane
That list goes back to like 2008. Funny though I never knew Higor wrote siege I hope that's a typo and not an attempt to re-write history. If that's true then I am the author of BT
@TimTim
Well yeah it's NewNet, your mod, not theirs, waiting for you to share it regardless I'm sending you a PM, hope you don't mind if I ask a few questions about NewNet
HA you got it buddy , it was jpt , SOLVED.AlCapowned wrote:In Unreal.ini, under [Engine.Engine], what is the language set to? If it's set to jpt or something, change it to int.