GameSpy closing down

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RocketJedi
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Re: GameSpy closing down

Post by RocketJedi »

what about qtracker? am I the only one who uses qtracker as a 3rd master server?
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Chamberly
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Re: GameSpy closing down

Post by Chamberly »

Does anyone have their list of master server to share? I'd like to have a list prepared... :)
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Re: GameSpy closing down

Post by UT99.org »

medor wrote:Here http://hyper.dnsalias.net/master.htm

not try
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DLD-RABBIT
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Re: GameSpy closing down

Post by DLD-RABBIT »

We have TOP MEN working on this TOP MEN :(
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Re: GameSpy closing down

Post by UT99.org »

medor wrote:
DLD-RABBIT wrote:We have TOP MEN working on this TOP MEN :(
Jim DLD-RABBIT

:loool:
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Sp0ngeb0b
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Re: GameSpy closing down

Post by Sp0ngeb0b »

Very interesing stuff shai!! I highly recommend that you share that with Flak over at EpicGames, especially your last step - simulating the shutdown of the gamespy masterserver - shows that thing unfortunately wont sort theirself out alone, so there have to atleast some tiny adjustments made from epics side. Atleast, thats how i interpretate the results...
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ShaiHulud
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Re: GameSpy closing down

Post by ShaiHulud »

Will do Sponge; I was thinking about this "let players know what's happening" idea - for someone with experience of writing Nexgen plugins, perhaps it wouldn't be too difficult to put something together based on ServerAffiliates and the "warn player" feature from the Moderator tab.

There are two classes that look promising for programmatically updating the MasterServer list - UBrowserGSpyFact and UBrowserHTTPFact (I don't know what the difference is between these two yet, and why they exist separately, but they both inherit from UBrowserServerListFactory the parent class for UBrowserFavoritesFact which is what ServerAffiliates uses to manipulate the Favorites list). Then you could read the MasterServer list upon player join, search for the updates entries - if they were not found show a prompt to the player, and with their consent, update their UT.ini MasterServer entries.
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Sp0ngeb0b
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Re: GameSpy closing down

Post by Sp0ngeb0b »

You are right shai, it is indeed possible and not to hard to come up with something that informs the players and then automatically updates the clients masterserver lists. But to be honest, i dont think the time has come yet. Epic still seems to be suppprting the game, with them even advertising that they are still hosting a masterserver. Therefore, i think our 1st priority must be to get epic actually be prepared for the shutdown of the gamespy server, so that they can setup their own one that it will actually be able to handle all request from beginning of june on. Therefore i am really looking forward to a response from Flak, cause just as i said, ur tests show that there is still some tweaking to be made from epics side. Thank you at this point to you shai, since you are actually the one standing up for the whole UT community in this matter!
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Chamberly
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Re: GameSpy closing down

Post by Chamberly »

medor wrote:Here http://hyper.dnsalias.net/master.htm

not try
Those seem to be set up for Unreal.

Find any UT99 master server list available yet?
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Re: GameSpy closing down

Post by UT99.org »

medor wrote:You can use qtracker http://www.qtracker.com/ for found server,player,tag teams , autoconnect etc.. It work fine with UT99 but not try as master list

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[ZSZ]Evil_Dragon
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Re: GameSpy closing down

Post by [ZSZ]Evil_Dragon »

Sorry, but I'm guess I'm not understanding.
I removed master0.gamespy.com from my server's .ini so only ones left were:

Code: Select all

unreal.epicgames.com
and

Code: Select all

216.27.56.5 utmaster.epicgames.com
(no clue why there's an IP and a Domain in that entry), then started server and game, hit my browser and all servers on any tab came up just fine.

I checked the server's log:

Code: Select all

Log: Resolved unreal.epicgames.com (199.255.40.174)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
When I still had gamespy listed it showed:

Code: Select all

Log: Resolved unreal.epicgames.com (199.255.40.174)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master0.gamespy.com (69.10.30.248)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
So why should unreal.epicgames not be running?
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papercoffee
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Re: GameSpy closing down

Post by papercoffee »

[ZSZ]Evil_Dragon wrote: So why should unreal.epicgames not be running?
ShaiHulud got also a irritating result.
http://www.ut99.org/viewtopic.php?p=62969#p62969
We don't know shit, what's really happening. We can only hope for a more informative answer from Epic.
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Re: GameSpy closing down

Post by noccer »

[ZSZ]Evil_Dragon wrote:
So why should unreal.epicgames not be running?
I don't know if epicgames is really running at the moment. But try this:
ServerActors=IpServer.UdpServerUplink MasterServerAddress=google.com MasterServerPort=27900

It will log that google is successfully bound ;)

1 minute before:

Resolved google.com (173.194.70.102)
UdpServerUplink: Master Server is google.com:27900
UdpServerUplink: Port 8002 successfully bound.

Some days ago i set the uplink from a server completely off.
The result was, it was shown in the list for some time like uplink was on. Then it disappeared. So the masters "remember" the gameservers for an amount of time.
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Re: GameSpy closing down

Post by ASLY »

So... UT Multiplayer will die, or what?! I don't really get it what happening right now.
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Raynor
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Re: GameSpy closing down

Post by Raynor »

ASLYE702 wrote:So... UT Multiplayer will die, or what?! I don't really get it what happening right now.
It will not die. You can already now use alternative master server provided by 333networks.
http://333networks.com/masterserver