I am thinking in within some time to take it down or completely reformulate it around my new project with perhaps just a link or another to UT stuff. That means that all the info concerning the other mods (help around NW2X, the planned things I had in the past, links to released stuff), will likely be lost.
So I advice anyone who wants rescue any of it to run an offline reader over it and save it.
I started to write this reply saying that I probably wouldn't work on them anymore, because of the site ongoing (and never-ending) issues and the fact that I am dropping UT completely, but then I remembered that maybe I can rescue (and maybe improve) the already written tutorials and post them in my page at ModDB, and continue them.UnrealGecko wrote: What will happen to the rest of the scripting tutorials of yours? You promised after NW3 to finish those .
So, nothing is set in stone in that regard yet, but basically my idea is to not continue them here, and instead *maybe* start posting them in ModDB ("maybe" being the keyword here since I don't know when and if I am going to continue them, since now I am already busy working in my new project, at the stage of making its "skeleton", in a very literal sense).
Hence I suggest anyone interested in the tutorials to either visit my profile there times to times, or use the "watch user" functionality to know when exactly I post about something (which could be about the tutorials, my new project, or anything else), as I am not sure that even if I get to do them, if I am going to post a link to it here.
I am still also open to any specific doubts however (either about a particular mod of mine, or anything else UT related within my knowledge), and maybe those could be done at ModDB too (although I can't create a forum there for my user, there's a forum created there for NW3, so I might as well open a new section for general UT questions, and close down the unused ones).