Rallygame on Unreal Engine 3

Discussions about everything else
Post Reply
User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Rallygame on Unreal Engine 3

Post by Creavion »

Off Road Drive will be launching on PC, Xbox 360 and PlayStation 3, and is the third in its 4x4 Off Road racing series. The company had previously used its own technology, but chose to use UE3 based on its cross-platform support.
http://www.developmag.com/news/29753/Av ... PTA1MjAwOA

Playerstarts at Start/Finish Line and on the tracks Road Pathnodes? :ironic2:
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
User avatar
Feralidragon
Godlike
Posts: 5493
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Rallygame on Unreal Engine 3

Post by Feralidragon »

Maybe some type of special pathnodes to the cars or something LOL
User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: Rallygame on Unreal Engine 3

Post by Creavion »

Feralidragon wrote:Maybe some type of special pathnodes to the cars or something LOL
Road Pathnodes were designed for vehicles... :tongue:
at least in the UEngine 2...
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
User avatar
Feralidragon
Godlike
Posts: 5493
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Rallygame on Unreal Engine 3

Post by Feralidragon »

Creavion wrote:
Feralidragon wrote:Maybe some type of special pathnodes to the cars or something LOL
Road Pathnodes were designed for vehicles... :tongue:
at least in the UEngine 2...
I now, but those work exactly as the bots pathnodes, when they had to turn to another node, they simple turn, what I mean is, they turn like obbeying to a simple traffic rule, but on a race, they have to turn on another ways, depending on the angle that they have turn, if they have to push the break and do a drift like turn, something like that, do you know what I mean?

But maybe that can be buit-in on the bots (racers) AI theirself, don't know.
User avatar
Shadow
Masterful
Posts: 743
Joined: Tue Jan 29, 2008 12:00 am
Personal rank: Mad Carpenter
Location: Germany
Contact:

Re: Rallygame on Unreal Engine 3

Post by Shadow »

Like I said to you in icq before: Can't find file for package 'Gangschaltung'.
A rally game on UE3 sounds quite interesting, well I'm currently thinking about the possibility of fuckin uber-funny mods with these vehicles.. physic shit and stuff
Image
Post Reply