Tesseract first Beta - open source FPS

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Tesseract first Beta - open source FPS

Post by papercoffee »

[youtube]3fOpHRrOBJQ[/youtube]
http://tesseract.gg/

:shock: ... wow! ... :rock:
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Re: Tesseract first Beta - open source FPS

Post by Dr.Flay »

King of the hill ? only you have to make it higher than your opponent.
BTF ? Build the Flag :D
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Re: Tesseract first Beta - open source FPS

Post by maximdymok »

Video looks interesting, but when I checked no one was online. I don't care much for the cooperative map making though.
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Re: Tesseract first Beta - open source FPS

Post by GenMoKai »

Great find paper :o looks very interesting... but... is it possible to make caves? :mrgreen:
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Re: Tesseract first Beta - open source FPS

Post by papercoffee »

GenMoKai wrote:Great find paper :o looks very interesting... but... is it possible to make caves? :mrgreen:
First you build the mountain ...then there will be caves. <= spoken withe the voice of GLaDOS :D
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Re: Tesseract first Beta - open source FPS

Post by Spectra »

Wow! Looks cool :agree1:
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Re: Tesseract first Beta - open source FPS

Post by Feralidragon »

I was planning to do something like that for my own game (the cooperative map making), and this take seems to be very interesting, almost like building a BSP map as in the old days and dynamically. It would probably be a neat engine for a UT-like game.
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Re: Tesseract first Beta - open source FPS

Post by TheDane »

Ha, this is very refreshing for me, doesn't look like just another FPS clone but brings new features to the table.

I can image this map on-the-fly Construction in team gameplay .... instead of having snipers up high you have mappers changing the map in favor of your attacking teamm8s ... awesome idea!!
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Re: Tesseract first Beta - open source FPS

Post by _naruto_999 »

Never played Cube 2. Took a glance at the Radiance Hints method and seems that it has some advantages over Light Propagation Volumes used in Cryengine.

That octree thing that allows realtime map making with no BSP compilation time is a bless compared to old id tech 3.
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