[youtube]3fOpHRrOBJQ[/youtube]
http://tesseract.gg/
... wow! ...
Tesseract first Beta - open source FPS
- papercoffee
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Re: Tesseract first Beta - open source FPS
King of the hill ? only you have to make it higher than your opponent.
BTF ? Build the Flag
BTF ? Build the Flag
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Re: Tesseract first Beta - open source FPS
Video looks interesting, but when I checked no one was online. I don't care much for the cooperative map making though.
- GenMoKai
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Re: Tesseract first Beta - open source FPS
Great find paper looks very interesting... but... is it possible to make caves?
EAT THOSE FRIGGIN BANANAS !!!!!
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Re: Tesseract first Beta - open source FPS
First you build the mountain ...then there will be caves. <= spoken withe the voice of GLaDOSGenMoKai wrote:Great find paper looks very interesting... but... is it possible to make caves?
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Re: Tesseract first Beta - open source FPS
I was planning to do something like that for my own game (the cooperative map making), and this take seems to be very interesting, almost like building a BSP map as in the old days and dynamically. It would probably be a neat engine for a UT-like game.
Re: Tesseract first Beta - open source FPS
Ha, this is very refreshing for me, doesn't look like just another FPS clone but brings new features to the table.
I can image this map on-the-fly Construction in team gameplay .... instead of having snipers up high you have mappers changing the map in favor of your attacking teamm8s ... awesome idea!!
I can image this map on-the-fly Construction in team gameplay .... instead of having snipers up high you have mappers changing the map in favor of your attacking teamm8s ... awesome idea!!
Retired.
- _naruto_999
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Re: Tesseract first Beta - open source FPS
Never played Cube 2. Took a glance at the Radiance Hints method and seems that it has some advantages over Light Propagation Volumes used in Cryengine.
That octree thing that allows realtime map making with no BSP compilation time is a bless compared to old id tech 3.
That octree thing that allows realtime map making with no BSP compilation time is a bless compared to old id tech 3.