Unreal 2: The Re-Awakening

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Red_Fist
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Re: Unreal 2: The Re-Awakening

Post by Red_Fist » Wed Aug 27, 2014 6:34 pm

I must say, you would not want to run into some creature like that in real life, U2 made them look better, rip you apart before a bullet could kill them.
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Re: Unreal 2: The Re-Awakening

Post by Hellkeeper » Thu Aug 28, 2014 1:41 pm

The U2 Skaarj are huge. You'd probably need to unload a full magazine on them and wait for bloodloss to get them. Meanwhile you have become a nice trophy.
You must construct additional pylons.

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Re: Unreal 2: The Re-Awakening

Post by Spectra » Fri Aug 29, 2014 4:28 pm

papercoffee wrote:
Rocky wrote:
I found this, as it was on the 1 map in U2 I couldn't beat (even with cheat codes) so I started shooting things randomly:http://ic.pics.livejournal.com/evilgrin ... iginal.png
That pic in the center looks like Abraham Lincoln. :O
Really? I thought it's Gregory Peck as Ahab in the movie Moby-Dick. :ironic:
Who is he?? :ironic:

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Re: Unreal 2: The Re-Awakening

Post by papercoffee » Fri Aug 29, 2014 9:02 pm

Rocky wrote:
papercoffee wrote:
Rocky wrote:
I found this, as it was on the 1 map in U2 I couldn't beat (even with cheat codes) so I started shooting things randomly:http://ic.pics.livejournal.com/evilgrin ... iginal.png
That pic in the center looks like Abraham Lincoln. :O
Really? I thought it's Gregory Peck as Ahab in the movie Moby-Dick. :ironic:
Who is he?? :ironic:
Gregory Peck as Captain Ahab

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Re: Unreal 2: The Re-Awakening

Post by EvilGrins » Sat Aug 30, 2014 3:31 am

Hellkeeper wrote:The U2 Skaarj are huge.
Huge and desperate for hugs!
Image
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Unreal 2: The Re-Awakening

Post by Red_Fist » Sat Aug 30, 2014 5:35 am

Does it kill the Pilot ? , I hope so, lol.
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Re: Unreal 2: The Re-Awakening

Post by Hellkeeper » Sat Aug 30, 2014 12:08 pm

Ahah, and Isaac looks like "Not this shit again..."

All these screens just remind me how nice U2 looked and how much this potential was wasted :s
You must construct additional pylons.

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Re: Unreal 2: The Re-Awakening

Post by EvilGrins » Sat Aug 30, 2014 7:53 pm

Hellkeeper wrote:All these screens just remind me how nice U2 looked and how much this potential was wasted :s
I try not to dwell on the negative.
Red_Fist wrote:Does it kill the Pilot ? , I hope so, lol.
I've found, that given the chance, just about anything will kill Isaac... and yeah, the pilot too.
Image
Tempted to do a series of pilot deaths now...
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Unreal 2: The Re-Awakening

Post by Red_Fist » Sat Aug 30, 2014 8:52 pm

It even has a cockroach pawn.
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Re: Unreal 2: The Re-Awakening

Post by papercoffee » Sat Aug 30, 2014 8:56 pm

Killer cockroaches?

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Re: Unreal 2: The Re-Awakening

Post by EvilGrins » Sat Aug 30, 2014 9:47 pm

papercoffee wrote:Killer cockroaches?
Nah, they just sorta run around.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Unreal 2: The Re-Awakening

Post by papercoffee » Sun Aug 31, 2014 3:07 am

EvilGrins wrote:
papercoffee wrote:Killer cockroaches?
Nah, they just sorta run around.
Darn!

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Re: Unreal 2: The Re-Awakening

Post by Red_Fist » Sun Aug 31, 2014 4:19 am

I think I will whip up a quick map for evilgrins. hahhoohoho, you gonna die, and run, or run and die, hide and die.

I have an idea, be an easy map, I made some stuff already and will use some of that for the :twisted: :twisted: :twisted: map.
The pawn control in U2 is just sooo freaking badass !!! I even made a matinee before you spawn. Keep in mind it won't be anything spectacular , and will end quick, maybe a 3 room map. but,,, :twisted:

-----Edit by UnrealGecko-----
papercoffee wrote:
EvilGrins wrote:
papercoffee wrote:Killer cockroaches?
Nah, they just sorta run around.
Darn!
I was looking, it uses some kind of animation class pawn. be cool to make them attack somehow. But I think you would need to change the controller class, I got to see what they might do, they do have some functions, and sight, hearing, collision and other things, but I think they made it for graphical purposes. They do die and have blood, yellow blood.

No double posts, please.

I have no clue as to what I did to make a double post, it was a new post ?

anyway already trouble, after you make a mesh, then you can make a mover and it's a tessellated crappy looking mess, the mesh or the mover.
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Re: Unreal 2: The Re-Awakening

Post by EvilGrins » Mon Sep 01, 2014 12:15 am

I tried downloading some maps made for U2 a couple years back but could never get them to work. Mine's outta the Unreal Anthology package, thought it might have to do with that.

Most under-used creature in U2 were these massive and beautful shark like things. Forget the name of them.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Unreal 2: The Re-Awakening

Post by Red_Fist » Mon Sep 01, 2014 4:37 am

I will use ALL the usable pawns, I think I will just make it more on a monsterhunt line of thinking. Pretty sure I have a plan now, be about 5 or 6 rooms or more. going to be more like the monsters will get you (track you down) more than you go get them. Then a big ending.
Don't want to make it too elaborate, but I will shove in some nice stuff around so it has some kind of look. A few effects.

Like DAMN !!! , those drak bosses go through walls meshes, LoL talk about dead
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