Unreal 2: The Re-Awakening

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Red_Fist
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Re: Unreal 2: The Re-Awakening

Post by Red_Fist » Thu Jan 15, 2015 10:37 pm

Who am I to not listen to the ONLY dang place I could find Unreal2 files on the net a long time ago, and boom, you are here. I thought the site would have been gone long ago, so thanks for having those files.

I bet that is right, they started a new game, they made or dragged a bunch of files around to their drives, then never made the multiplayer and those files just stayed in the same spot from the start.
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Re: Unreal 2: The Re-Awakening

Post by Hellkeeper » Fri Jan 16, 2015 1:04 pm

Actually they made the multiplayer. They just scrapped all of it because of some conflict with the close release of UT2003. They didn't want to have both games compete with each other. There's basic DM/TDM hidden in the game and scraps of early XMP.

Trying to imagine what U2 would have been without the mutilation it went through is heartbreaking.
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Re: Unreal 2: The Re-Awakening

Post by Red_Fist » Sat Mar 26, 2016 10:15 pm

Rather than a new thread.

I just wish everyone was working with Unreal 2 and not UT99.

It's the best of all worlds, you get the pawns, more pawns, and all the modern-ish ways to make a map with many actors that solve the problems of UT99. But not so far off so you can jump right into editing just as UT99, or learn more.
Better than UT4 and better than UT99, there is a few crashes, but it's very controllable, I can edit for hours many times ,no crashes.
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Re: Unreal 2: The Re-Awakening

Post by EvilGrins » Sun Mar 27, 2016 12:58 am

Red_Fist wrote:I just wish everyone was working with Unreal 2 and not UT99.
Most folks think of U2 (not the one with Bono... necessarily) as dead, and those few of us that still play it aren't all that organized.

Never seen a single Unreal2 forum anywhere.

Also, since I got Windows10 I lost access to both Unreal2 & ut2004. Yeah, there's an easy fix out there but I haven't gotten around to it. Mostly I've been doing map edits of you know what lately.

For your interest, and those that still have ut2004, most of the Unreal2 monsters have been incorporated into ut2004's gametype Invasion.
http://unreal-games.livejournal.com/
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Re: Unreal 2: The Re-Awakening

Post by Hellkeeper » Sun Mar 27, 2016 9:31 pm

Red_Fist wrote:Rather than a new thread.

I just wish everyone was working with Unreal 2 and not UT99.
I'm glad UT99 is still alive.
I'd like people to breath some life in the dead husk of U2 too. I like this engine, I really like it, there's ton of good stuff. I always dreamed of taking part in a nice U2 SP mod. I'm sad that it's not happening, but nobody uses the game and nobody plays it, so it's really hard to imagine it could happen.
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Re: Unreal 2: The Re-Awakening

Post by Red_Fist » Mon Mar 28, 2016 2:01 am

Well I am doing a science lab type map, gonna take a while. but I know my way around a lot more than I used to. There is just so much you can do with the pawns to make some story out of it.

Oh but of course the creatures are going to be mad from experimenting on them , :twisted:
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Re: Unreal 2: The Re-Awakening

Post by Red_Fist » Sun Apr 03, 2016 7:37 am

Anyone know what this complaint means, everything works. Every time I close the Unreal2 editor I get.
I don't recall getting that a while back but can't remember.

Assertion failed: TopChunk==NULL [File:UnMem.cpp] [Line: 42]

History: FMemStack::InitStack <- FMemStack::Exit <- appPreExit
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Re: Unreal 2: The Re-Awakening

Post by EvilGrins » Sun Apr 03, 2016 9:33 am

Did you by any chance accidentally delete the .bmp file that's there when you open it?

It can cause that.
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Re: Unreal 2: The Re-Awakening

Post by Red_Fist » Sun Apr 03, 2016 8:52 pm

Hmm, I need to look.

OK, it happens only after I "build" a map. not play test or just loading the map.

so I will look at logs but it's not crashing or anything, just exiting the editor.
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Re: Unreal 2: The Re-Awakening

Post by rjmno1 » Sun Apr 03, 2016 11:39 pm

after playing unreal 2 for 1 hour, i delete all maps and remove the whole game from within windows.
The caracter creation with this game is very poor, and it looks juky.
Not wurth playing for in the future. :sleep:
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Re: Unreal 2: The Re-Awakening

Post by UnrealGGecko » Mon Apr 04, 2016 11:00 am

rjmno1 wrote:The caracter creation with this game is very poor, and it looks juky.
... didn't try the game yet but... this? this is the main reason you don't like the game? really?

...

...

...

If you'll excuse me, I have to punch something :wth:

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Re: Unreal 2: The Re-Awakening

Post by Hellkeeper » Mon Apr 04, 2016 2:54 pm

UnrealGecko wrote:
rjmno1 wrote:The caracter creation with this game is very poor, and it looks juky.
... didn't try the game yet but... this? this is the main reason you don't like the game? really?
He probably means something else. There is no character creation in U2.
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Re: Unreal 2: The Re-Awakening

Post by Red_Fist » Mon Apr 04, 2016 6:05 pm

The game was not as good as it should have been, comparing to Unreal 1.

But it's not as bad or worse than many other games. But if we could only have a group of mappers, we could make some powerful good levels, better than Unreal 1 or other new games.

You can control the characters in so many ways it's amazing, do some voice acting, one could make one hell of a SP game.

I am pretty sure, but making an MH style map, all the stuff is in there to make it. Even on a more complex story and goals.

The bot or pawn control in Unreal 2 is far above and beyond any new UT4, without any new code.
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Re: Unreal 2: The Re-Awakening

Post by EvilGrins » Mon Apr 04, 2016 6:24 pm

UnrealGecko wrote:If you'll excuse me, I have to punch something :wth:
PUNCH ME!
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Re: Unreal 2: The Re-Awakening

Post by Hellkeeper » Mon Apr 04, 2016 6:54 pm

Red_Fist wrote:The game was not as good as it should have been, comparing to Unreal 1.

But it's not as bad or worse than many other games
I'd argue it is. It fails on many fundamental levels, not just as an Unreal game.
Red_Fist wrote:But if we could only have a group of mappers, we could make some powerful good levels, better than Unreal 1 or other new games.

You can control the characters in so many ways it's amazing, do some voice acting, one could make one hell of a SP game.
This I fully agree with. But we'd also need to alter the game in at least a couple of ways: increase running speed of all pawns, higher jumps, change pretty much all weapon sounds.
But there's a ton of stuff in this game which could be used to make an astonishingly good game.
We need a leader with a vision and then boom, I'm sure we can do great stuff.
One problem though: this would mean ut99.org is slowly going forward in time. In a few years, we'd be Unreal2.org and before you know it, we're all trying new things on UT2003! :P
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