No, it was certainly not hacked.
Over the last couple of weeks Dane has openly stated he has no desire to continue with anything UT related. In fact he posted his entire source code repository for anyone to grab, something he has never done. I knew the end was very near when that happened.
I grabbed then entire thing and added mine as well to it. If you are interested, use this link to grab everything:https://link.getsync.com/#f=codeshare&s ... GRCYLJJXN3
Sync is a very secure file sharing protocol that uses the bittorrent technology. You are perfectly safe downloading this, there is nothing in it but his and my sources for our public UT work. We both have given unrestricted permissions on anything found in the sync. If you see it and like it, it's yours to do what you want. The entire thing is over 700MB in total size so there's a lot to it and if you dev you might grab it to keep.
I won't be posting again either. UT.info was my home and with it gone I have no desire to post under the thumb of anyone else. It kills me a little bit that I worked so hard to make the place relevant to UEngine discussions and it culminated with a very open and honest exchange over some very contentious material a couple of days ago. I thought it was a watershed moment and bode very well for the new year and open dialogue about the issues facing the future of the game. Things *can* be discussed, it doesn't have to get retarded and that was shown by all involved.
I should have known that it wouldn't last. Dane wanted a reason to close, especially since the popularity was really growing and it put him in a position much like Shade: total control over something that holds little to no real interest to them on a daily basis. Shade seems to tolerate it well but Dane felt quite differently (obviously). I PM'ed a magnet link (not file, not pirated material, a link) to another member and he used that as reason to suspend the entire PM system. We had a strong personal exchange via email and I resigned. I think he was lying to me about his host complaining over the private message and he was using that as the lever to tip the fall. I'd have much rather he been up front and allowed me to just take the place entirely if it was something he was no longer interested in doing. But you all know Dane. Everything is a potential dumpster fire, it's always just a matter of time.
Anyway that's the long and short of it, and it's why I'm done too. I'm going to open a new site and forum in the next month but it will be for head and neck cancer support/information. I'll no longer be doing anything UT related. The Sync folder will remain up as long as anyone is interested but it's not going to be an eternal thing. I'd get while the getting is good. If you do download it, please seed for a couple of days and help share some of the load. If I have to upload nearly a gig over and over and people don't seed some then I won't keep hosting it.
I hope someone steps forward to offer a home to Nelsona and his monsterhunt504 work. It's truly groundbreaking. He a righteous dude so someone give him some space to showcase his effort.
My teamspeak will stay up for a while since I do chat with non-UT people there too: ts44.gameservers.com:9361 Also the MH504 demo server is here: 18.104.22.168:7777 and will also remain up for the time being. I still need to talk with Nels and decide what direction we will take concerning that. I don't mind to carry it for him until he feels like the update is completed to his satisfaction. The down side is there's no redirect (thank you Dane). If anyone needs me they can email/skype/whatever but I won't be doing anything UT related any more. You are very welcome to stop by and chat but I'm not going to teach code or troubleshoot. The next two weeks will be very busy for me gathering resources for my new endeavor and I really need personally to make that shift away from gaming related stuff.
Hope that clarifies everything for you guys. Peace, and happy new year!
"You damn kids, back in my time we made the items, maps and games ourselves with an unwieldy engine using counter-intuitive crash-prone tools and we liked it so much we built communities around this which nowadays look like cults because they're quasi-parallel societies based on the same old games." -Hellkeeper