No Man's Sky , Inifinite possibilities (Modern Age Elite)

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Wises
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No Man's Sky , Inifinite possibilities (Modern Age Elite)

Post by Wises »

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Well there's been alot of hype about procedural programming , but NOTHING like this!

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Prepare to be Awe-Inspired by this Game / Engine.

August 2015 Release

NO MAN's SKY
Last edited by Wises on Sat Apr 11, 2015 10:08 pm, edited 6 times in total.
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Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

Post by Radi »

Really impressive! all genereated in real time... just WOOOOW! Impresive
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Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

Post by Wises »

they need a new algorithym which can change slightly the world details if say for example the giant worm / snake creature reshapes the terrain or an atomic bomb / asteroid hits the surface.
be good to be able to revisit planets later which have been damaged by devastating disasters of this nature.

another thing would be if animals are killed.. do they decay or do scavengers devour them?

also cities will there be procedural cities created from neanderthal civilisations upto modern SCIFY type cities?

for now however it looks beautiful.
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Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

Post by Carbon »

Wises wrote:they need a new algorithym which can change slightly the world details if say for example the giant worm / snake creature reshapes the terrain or an atomic bomb / asteroid hits the surface.
be good to be able to revisit planets later which have been damaged by devastating disasters of this nature.

another thing would be if animals are killed.. do they decay or do scavengers devour them?

also cities will there be procedural cities created from neanderthal civilisations upto modern SCIFY type cities?

for now however it looks beautiful.
Do you know that this hasn't been done (or will/won't be done)? I watched the videos and did some more reading on this but didn't find any such specific parameters for inclusion/exclusion.

It is very impressive; can't wait to see where this ends up.
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Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

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Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

Post by Shade »

Little tip: Use

Code: Select all

[yt][/yt]
to embed videos. It looks better. :)
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Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

Post by Red_Fist »

I was thinking trying making a ,gameplay, out of it would be hard to do.

It would be more for a treasure hunt, or find things that allow some ending and story line.

Thing is, is the game would have to have so many goals, or generated creatures or people to realize the massive endless world to make it any fun. Oblivion was big enough, imagine cramming in 10,000 goals and a story line to accommodate full worlds and full planets.

The only thing I could think of would be to select the type of game you want before you adventure out. Several stories, multiple games using the planets and size of the place. Or you pick different sides to select for each different game.
Seems rather difficult to figure out what to use it for, but would be one hell of a never ending adventure.

Have old games in it, a Quake planet, Unreal planet, or any other vid games all could be done each planet a new game or fight or adventure in an adventure.

Think of MYST lol game that takes 50 years to get to the end.
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Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

Post by Wises »

@Shade ahh yep didn't realize we had that [shortcode]

*perhaps if you replace the [youtube] one with the [yt] one by deleting the [youtube] one and renaming the [yt] one?
this way all existing [youtube] links should be upgraded :)


back OT;

Iam also struggling with the gameplay Dynamics , but I think 'I KNOW' that i won't be getting bored playing this.
I have been following another perhaps even 'The Father' of Procedural Programming Game , by the name of ...

Image

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...

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Elite: Dangerous
the modern take of the 80's game seems to be moving forwards , but could really do with 'No Man's Sky' Tech.

or Vice Versa , in terms of space battles and trading systems I think 'No Man's sky' could benefit from Elites characteristics.

also note that their will most likely be all kinds of gametypes in NMS.

they already have trading systems from what Ive seen ...

this however is not the core of the Game which TBH idk what is lol

but it will open up a whole new genre of gaming with 'Infinite possibilities' which is why it is so exciting.

I hope however that they get over entirely the 'control process' and allow it to grow like Epic has done with unreal.

if you actually research it the Author 'creator' himself used the UE3-4 engine but realized that it was not suitable for this game and went onto create a whole new engine to cater for this games dynamics.. which is awesome.

mark these words , this Genius is already a billionaire.. in the making.
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Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

Post by Red_Fist »

Think a planet that has all the quake 1 story and characters. another with all the bad ones from Unreal, and a third planet of Humans and refugee Nali.

The other two planets are fighting and the human planets objective would be to conquer the other two planets.
Say you had to blow up 1000 things on each planet and good enough so they don't rebuild fast.
so you (Human and Nali) would have to infiltrate each planet, or many strategies to take over both bad planets and win.

But if one of the other two planets one side wins their war, then both enemy planet comes after the human one, IF you don't degrade and kill the enemies before one side wins.

there how is that ? !

It would need the same art from each game, Epic, and id. Maybe the human planet could be Star Trek elite force, same game characters. Nali meet captain kirk. :mrgreen:
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Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

Post by Wises »

cool GameType .. and very easy to 'Make it happening' :)

this idea you have can actually be built in UE1 Engine.

problems would be copyrights maybe..

can be done.. never-the-less.

if you are wondering if this can happen in NMS.

Absolutely!, but on a not so limited basis... meaning why stop at 3?

the Nali / Quake Characters.. would have to be inserted manually by a modder.

or would it?.. what if... the program generated by itself such things (beings)..

taking away .. law suits from developers and placing it on (whoever has balls.. or, dgaf attitude) to do as they please.
hell you could have smurfs , fraggles and Teletubbies in there (not joking)

:D

with NMS tech though.. from what I understand.. Is that, you will have a quintrillion different races breeds monsters etc.. ;)

I would suggest;

some good some bad.. mathematically 50/50 for balance,

therefore each has a goal opposing the other .. and whoever gets to 100% wins ^_^
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Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

Post by Red_Fist »

OR, make it our 9 planets with some story lines and enemies. Jupiter you would need some anti gravity device among many other items or equipment for each planet. Then have the program generate the all the things on the surface.
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Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

Post by de1337ed »

There's also Limit Theory:
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Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

Post by Wises »

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Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

Post by rjmno1 »

Red_Fist wrote:Think a planet that has all the quake 1 story and characters. another with all the bad ones from Unreal, and a third planet of Humans and refugee Nali.

The other two planets are fighting and the human planets objective would be to conquer the other two planets.
Say you had to blow up 1000 things on each planet and good enough so they don't rebuild fast.
so you (Human and Nali) would have to infiltrate each planet, or many strategies to take over both bad planets and win.

But if one of the other two planets one side wins their war, then both enemy planet comes after the human one, IF you don't degrade and kill the enemies before one side wins.

there how is that ? !

It would need the same art from each game, Epic, and id. Maybe the human planet could be Star Trek elite force, same game characters. Nali meet captain kirk. :mrgreen:
yes making a huge mod on that game.
A world for unreal..
A world for ut 99
a world for ut 2004.
Its unbelieveble that the engine does not load so much ,there is no loading time to discover.
Everything based on a math calculation ,its awsum.
So much data wich is stored on the server is great.please add some ut 99 caracters also lol.
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Re: No Man's Sky , Inifinite possibilities (Modern Age Elite

Post by blackcrack »

wohh..

an Serversoftware for Unreal 1 with this possibility's, where can login anyone and become the same adjustments to be in the same environment.
Setting up from the server.. owner and this build the Unreal World's with Nail's, Napalirabbit's, Skaarj's and and and..
for hunting and experience together a whole world..go together in Skaarj-Castles , Nali-Villages... wood's for hunting..
or empty castles for DM or 1:1 this, would be something quite magnificent,marvellous,splendid ... with the possibility of the UE4.8-5.X (or how ever)
..wohh.. Photorealistic Napali with Population and lifeforms.. ... apropos .. as an lil' hint
but some should build maps or an whole landscapes or world (if possible) but this s off topic there....
So, if this possible for Create an Unreal world on the Server with an Worldmap of NaPali 2 Sun's .. well.. i think any Unreal heart suggests there faster ..

maybe with the possibility with adding contents like space station, Nalihut's, Castles , where build/createt by Buildingbuilders/Modeller where added on the fly by calculate the whole things .. into the world ..

best regards
Blacky
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