All "I" friggen want is the new learning but embedded with all the stuff to make a SP map, using "UNREAL" characters-assets.
But no, first off get rid of the damn "cooked maps" I WANT PEOPLE TO RIP INTO ANYTHING THEY WANT,,,,OR cook the damn thing. geez.
Second this damned windows BS, I wish I could rip all libraries, user folders, admin, "USER" complete bs directory structer nonsense.
Oh hell no we have to call the user as the top directory when the damn friggen root is the HARD DRIVE.
So what do they do ? UE4 hides the crap 8 directories deep, several locations, can't save this, can't open that and put saved files in some god awful place,
Every time I download this damn thing I get so discouraged, why should I have to learn all this BS just for cooked, save different things, open a project, then open a map, all depending upon the BS they "give" you like.
You have to program a stupid player, or be forced to use the damn template. no just no.
Mover ? you say, hell I don't even think they use the word anymore.
All they need to do is set us up with all the UT99 content, and let us figure out how to make stuff.
I have so much stuff installed, is it worth it ?
So they are doing it wrong or I would have had some working map like a year ago.
It's pathetic, a Game named Unreal, a game named UT, and the editor named UnrealED, and they can't allow friggggggiiiinnngggg, UNREAL UT content ? morons.
Between windows and UE4, I had 12 or more directories of "Maps", ridiculous. I mean only for UE4, we are going backwards from fast computer, hell why not 500 directories for one file for one program all because a company has to conform to STUPID microsoft.
I do realize what they are doing, but it ends up counterproductive and a huge amounts bells and whistles. (like libraries, user "folders" I am the "OWNER" and paid a lot for MY computer, I should not have to "log on" to my USER, and the USER with ALL USERS for a ADMINISRATOR, lol, rip that sheet out.
I also notice, the better they make it, the more fluff we will get, if map "looks" good to entice people to use it.
Same for the STUPID windows directory structure, don't need it, it is not necessary unless you work on a Mac and all you know is the word "icon" F that.
It's like there is 6.5 gigabyte to download, and 90% of it is written to conform to simple windows mindedness, for stupid people to click on an icon, rather than having one or two directories. Epic did do a good job of mouse-over help, but it's so messed up between preserving their stupid copyright and win7 directory structure, is infuriating.
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So what they do is give you a template for "first person shooter"
But after I downloaded UT4, it has it's own editor, so everything is almost done, and it looks usable if you mapped for UT2004 you will understand a lot of it.
I would install UT4 and use that, and then you have to download it's editor, the UDK is made for any game to be made.
As for directory structure, the C drive is the root, I wish I cold remove all of that user BS from windows.
Anyway wrong forum but nothing will change if I posted at their forum, no going back, and pretty cumbersome to move forward.
These are the tricks to let a game to be famous, nothing repetitive please, UT is repetitive sadly, it will never be famous unless there is a new Unreal which is able to do everything.
If they give us an editor for SP to do more than DM, but it would take me years just to get a working copy.
So all because "UT" is considered a "multiplayer" and I don't want to just make DM stuff, then have to learn each segment, make every model, all the code, they should include Unreal in the UT4 editor. Or in the UDK
I could make a Unreal 3 game from UE4 and send it to you.
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So in the end.....just be patient. I'm sure you'll get what your looking for eventually. If not, someone will remake UT in this engine from scratch. Just you watch!
This has the same type of thing, you connect inputs or outputs to modules, I just have to spend some time on all of it.
all I have done so far was import a t3d from one of my maps (one brush map), but then learned I could not walk always fly.
So I made a new map using "blank" template, only to find out it made it so I couldn't move at all.
Spent some time trying to find textures, is also way too hard. You need to get into all the texture types, same as ut2004, but couldn't find any useful ones yet.
So now I need to try again, then learn a little about those lightmass volumes, and if I need a physics volume. I thought a physics volume would stop me from flying, but I added it, but I did that at the same time I used the blank template, and couldn't figure out why I could not move.
My question is , does the map world have any BSP, is the world all add, or all hollow, or neither. I thik it's all one hollow now, not sure how they think on that.
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The void is hollow since UE3.Red_Fist wrote:My question is , does the map world have any BSP, is the world all add, or all hollow, or neither. I thik it's all one hollow now, not sure how they think on that.
I don't think there's much BSP remaining in the engine. That's an old thing.
Personal file database: http://ut99files.gamezoo.org | Personal map database: http://ut99maps.gamezoo.org
"These are the days that we will return to one day in the future only in memories." (The Midnight)
I am better of sharpening my C++ and mapping skills while that.
Also holy sh!t they made the void hollow. Why Epic? It was so fun and easy to just take bites of a space, instead of making SIX FREAKING BRUSHES for a single cubic room! I hate Epic's new employees! I'd rather pay the original devs so they can work in UT4 once for all! It is good if it is free, but I don't care, because old ideals are great ideals and Cliff knows that a paid game knocks trollers that try to troll GitHub repos and other open-source projects!
PS: oh, nevermind my edits. I found a model that is a rough cylinder and the texture is a completely unrelated easter egg.
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I see no useful difference
BSP building is doable in the new engine, and there are some freaks trying to build BSP only maps.
No *slap*, you can't do that.Gustavo6046 wrote:....I could make a Unreal 3 game from UE4 and send it to you.
You first need to learn to map and create resources without errors.