UT4-UE4-UDK disappointed.
Posted: Thu Jan 21, 2016 4:52 am
The whole thing is terrible.
Why ?
All "I" friggen want is the new learning but embedded with all the stuff to make a SP map, using "UNREAL" characters-assets.
But no, first off get rid of the damn "cooked maps" I WANT PEOPLE TO RIP INTO ANYTHING THEY WANT,,,,OR cook the damn thing. geez.
Second this damned windows BS, I wish I could rip all libraries, user folders, admin, "USER" complete bs directory structer nonsense.
Oh hell no we have to call the user as the top directory when the damn friggen root is the HARD DRIVE.
So what do they do ? UE4 hides the crap 8 directories deep, several locations, can't save this, can't open that and put saved files in some god awful place,
Every time I download this damn thing I get so discouraged, why should I have to learn all this BS just for cooked, save different things, open a project, then open a map, all depending upon the BS they "give" you like.
You have to program a stupid player, or be forced to use the damn template. no just no.
Mover ? you say, hell I don't even think they use the word anymore.
All they need to do is set us up with all the UT99 content, and let us figure out how to make stuff.
I have so much stuff installed, is it worth it ?
So they are doing it wrong or I would have had some working map like a year ago.
It's pathetic, a Game named Unreal, a game named UT, and the editor named UnrealED, and they can't allow friggggggiiiinnngggg, UNREAL UT content ? morons.
Between windows and UE4, I had 12 or more directories of "Maps", ridiculous. I mean only for UE4, we are going backwards from fast computer, hell why not 500 directories for one file for one program all because a company has to conform to STUPID microsoft.
I do realize what they are doing, but it ends up counterproductive and a huge amounts bells and whistles. (like libraries, user "folders" I am the "OWNER" and paid a lot for MY computer, I should not have to "log on" to my USER, and the USER with ALL USERS for a ADMINISRATOR, lol, rip that sheet out.
I also notice, the better they make it, the more fluff we will get, if map "looks" good to entice people to use it.
Same for the STUPID windows directory structure, don't need it, it is not necessary unless you work on a Mac and all you know is the word "icon" F that.
It's like there is 6.5 gigabyte to download, and 90% of it is written to conform to simple windows mindedness, for stupid people to click on an icon, rather than having one or two directories. Epic did do a good job of mouse-over help, but it's so messed up between preserving their stupid copyright and win7 directory structure, is infuriating.
Why ?
All "I" friggen want is the new learning but embedded with all the stuff to make a SP map, using "UNREAL" characters-assets.
But no, first off get rid of the damn "cooked maps" I WANT PEOPLE TO RIP INTO ANYTHING THEY WANT,,,,OR cook the damn thing. geez.
Second this damned windows BS, I wish I could rip all libraries, user folders, admin, "USER" complete bs directory structer nonsense.
Oh hell no we have to call the user as the top directory when the damn friggen root is the HARD DRIVE.
So what do they do ? UE4 hides the crap 8 directories deep, several locations, can't save this, can't open that and put saved files in some god awful place,
Every time I download this damn thing I get so discouraged, why should I have to learn all this BS just for cooked, save different things, open a project, then open a map, all depending upon the BS they "give" you like.
You have to program a stupid player, or be forced to use the damn template. no just no.
Mover ? you say, hell I don't even think they use the word anymore.
All they need to do is set us up with all the UT99 content, and let us figure out how to make stuff.
I have so much stuff installed, is it worth it ?
So they are doing it wrong or I would have had some working map like a year ago.
It's pathetic, a Game named Unreal, a game named UT, and the editor named UnrealED, and they can't allow friggggggiiiinnngggg, UNREAL UT content ? morons.
Between windows and UE4, I had 12 or more directories of "Maps", ridiculous. I mean only for UE4, we are going backwards from fast computer, hell why not 500 directories for one file for one program all because a company has to conform to STUPID microsoft.
I do realize what they are doing, but it ends up counterproductive and a huge amounts bells and whistles. (like libraries, user "folders" I am the "OWNER" and paid a lot for MY computer, I should not have to "log on" to my USER, and the USER with ALL USERS for a ADMINISRATOR, lol, rip that sheet out.
I also notice, the better they make it, the more fluff we will get, if map "looks" good to entice people to use it.
Same for the STUPID windows directory structure, don't need it, it is not necessary unless you work on a Mac and all you know is the word "icon" F that.
It's like there is 6.5 gigabyte to download, and 90% of it is written to conform to simple windows mindedness, for stupid people to click on an icon, rather than having one or two directories. Epic did do a good job of mouse-over help, but it's so messed up between preserving their stupid copyright and win7 directory structure, is infuriating.