Unreal 64.

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Creavion
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Unreal 64.

Post by Creavion »

... well, not really :mrgreen:
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Shade
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Re: Unreal 64.

Post by Shade »

Haha, whats that!?
Super Mario Mod for UT or UT Mod for Super Mario? :lol:
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Re: Unreal 64.

Post by Creavion »

A retextured Mario 64 :mrgreen:
If I would have time and so on, I could retexture the whole game. ;)
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Re: Unreal 64.

Post by Shade »

Wow, did you make this? Not bad... :)
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Creavion
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Re: Unreal 64.

Post by Creavion »

Shade wrote:Wow, did you make this? Not bad... :)
Yes, wasn`t that much difficult. ;)
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Re: Unreal 64.

Post by Myth »

Ohhh... Mario, not mario.....
You should retexture F-zero or carmageddon 64 or doom 64 not mario 64...
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Dare
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Re: Unreal 64.

Post by Dare »

Thats an awesome mario game :mrgreen: Any way to download it?
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Re: Unreal 64.

Post by TheCorey »

Why don't you just finish that Mario64 bt map you were making instead of goofing around? :P
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Re: Unreal 64.

Post by Creavion »

OMD, you are from the bunnytrack forums?
Well, the map was a project which couldn`t finished ever, it was impossible.
I reached the node limit with a terrible speed ..

And then ... my mainboard broken. The pc froze so often, that it was nearly impossible to safe large files and so on. But whatever, as I said, I couldn`t finish that thing.

@Dare: Thats only a retextured mario 64, nothing more.
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Re: Unreal 64.

Post by Dare »

Yeah, I know, but can I download it from anywhere?
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Re: Unreal 64.

Post by Creavion »

No! If you want to can get the Highres Texturpack, thats all what I have from this anymore. :roll:
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TheCorey
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Re: Unreal 64.

Post by TheCorey »

Creavion wrote:OMD, you are from the bunnytrack forums?
Well, the map was a project which couldn`t finished ever, it was impossible.
I reached the node limit with a terrible speed ..

That's a shame. I was thinking. Couldn't you just slit up the map in different pieces? I like one level is one map or something. And then write a script so that you can change between levels....

ohw well I'm wandering off... I think I'm just anoyed that that map is never going to be finished.
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Re: Unreal 64.

Post by Dare »

Aww I wanted to play it :P
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Re: Unreal 64.

Post by VRN|C-18 »

back in the days i have playd mario64 excessively... you didnt change a lot :chainsaw:
(mario trees replaced by ut trees, mario boxes replaced by ut boxes.. grass seems to have become dirt too.. thats all xD)
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Creavion
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Re: Unreal 64.

Post by Creavion »

TheCorey wrote:
Creavion wrote:OMD, you are from the bunnytrack forums?
Well, the map was a project which couldn`t finished ever, it was impossible.
I reached the node limit with a terrible speed ..

That's a shame. I was thinking. Couldn't you just slit up the map in different pieces? I like one level is one map or something. And then write a script so that you can change between levels....

ohw well I'm wandering off... I think I'm just anoyed that that map is never going to be finished.
I don`t have it anymore. A new Mainboard meant Format C. .....
And splitting the maps was not really cool, because I tried to make a bigger map where the player could choose between many stars some of them to finish the map and so on...
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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