Unreal 64.
- Creavion
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Unreal 64.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- Creavion
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- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Unreal 64.
A retextured Mario 64
If I would have time and so on, I could retexture the whole game.
If I would have time and so on, I could retexture the whole game.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- Creavion
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- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Unreal 64.
Yes, wasn`t that much difficult.Shade wrote:Wow, did you make this? Not bad...
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Re: Unreal 64.
Ohhh... Mario, not mario.....
You should retexture F-zero or carmageddon 64 or doom 64 not mario 64...
You should retexture F-zero or carmageddon 64 or doom 64 not mario 64...
- TheCorey
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Re: Unreal 64.
Why don't you just finish that Mario64 bt map you were making instead of goofing around?
- Creavion
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Re: Unreal 64.
OMD, you are from the bunnytrack forums?
Well, the map was a project which couldn`t finished ever, it was impossible.
I reached the node limit with a terrible speed ..
And then ... my mainboard broken. The pc froze so often, that it was nearly impossible to safe large files and so on. But whatever, as I said, I couldn`t finish that thing.
@Dare: Thats only a retextured mario 64, nothing more.
Well, the map was a project which couldn`t finished ever, it was impossible.
I reached the node limit with a terrible speed ..
And then ... my mainboard broken. The pc froze so often, that it was nearly impossible to safe large files and so on. But whatever, as I said, I couldn`t finish that thing.
@Dare: Thats only a retextured mario 64, nothing more.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Unreal 64.
No! If you want to can get the Highres Texturpack, thats all what I have from this anymore.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- TheCorey
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Re: Unreal 64.
Creavion wrote:OMD, you are from the bunnytrack forums?
Well, the map was a project which couldn`t finished ever, it was impossible.
I reached the node limit with a terrible speed ..
That's a shame. I was thinking. Couldn't you just slit up the map in different pieces? I like one level is one map or something. And then write a script so that you can change between levels....
ohw well I'm wandering off... I think I'm just anoyed that that map is never going to be finished.
- VRN|C-18
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Re: Unreal 64.
back in the days i have playd mario64 excessively... you didnt change a lot
(mario trees replaced by ut trees, mario boxes replaced by ut boxes.. grass seems to have become dirt too.. thats all xD)
(mario trees replaced by ut trees, mario boxes replaced by ut boxes.. grass seems to have become dirt too.. thats all xD)
- Creavion
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- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Unreal 64.
I don`t have it anymore. A new Mainboard meant Format C. .....TheCorey wrote:Creavion wrote:OMD, you are from the bunnytrack forums?
Well, the map was a project which couldn`t finished ever, it was impossible.
I reached the node limit with a terrible speed ..
That's a shame. I was thinking. Couldn't you just slit up the map in different pieces? I like one level is one map or something. And then write a script so that you can change between levels....
ohw well I'm wandering off... I think I'm just anoyed that that map is never going to be finished.
And splitting the maps was not really cool, because I tried to make a bigger map where the player could choose between many stars some of them to finish the map and so on...
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.