CTF-w00telectric (in other words my latest map)
CTF-w00telectric (in other words my latest map)
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CTF-w00telectric
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CTF-w00telectric
These are actual screenshot, but they might look different cause i use D3D8 renderer.
- Dare
- Inhuman
- Posts: 899
- Joined: Tue Feb 05, 2008 4:26 pm
- Personal rank: UT99 God
- Location: England FTW
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Re: CTF-w00telectric (in other words my latest map)
That looks like a great map
I love simple maps, less laggy and more simple.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: CTF-w00telectric (in other words my latest map)
Well not so simple in graphics. Poly count can jump up to 500 but it will usually stay at 150-300
And your video card also has to draw 2 huge masked surfaces + 2 huge transparent surfaces. On some older video cards or software rendering that's not very fast. But a decent video card will draw it whitout any problem.
And your video card also has to draw 2 huge masked surfaces + 2 huge transparent surfaces. On some older video cards or software rendering that's not very fast. But a decent video card will draw it whitout any problem.
- --=PsyXandeR=--
- Inhuman
- Posts: 945
- Joined: Sun Jan 27, 2008 5:25 pm
- Personal rank: BANANAS
- Location: Unknown?
Re: CTF-w00telectric (in other words my latest map)
Yay another w00t map, it's good to see mappers who make such maps.
Clearly this map has pretty unique visual style, at least I havent seen maps like this before. Although light colors a a little bit random , it looks pretty good. The worst part of the map is gameplay. It clearly lacks Zaxis, there is no even basic height variation. More than that, it feels pretty straight-forward which is bad.
I would suggest remaking layout of this map with more Zaxis 'cause at this state map isnt that fun as it could be. Gl.![Wink :wink:](./images/smilies/icon_wink.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Clearly this map has pretty unique visual style, at least I havent seen maps like this before. Although light colors a a little bit random , it looks pretty good. The worst part of the map is gameplay. It clearly lacks Zaxis, there is no even basic height variation. More than that, it feels pretty straight-forward which is bad.
I would suggest remaking layout of this map with more Zaxis 'cause at this state map isnt that fun as it could be. Gl.
![Wink :wink:](./images/smilies/icon_wink.gif)
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: CTF-w00telectric (in other words my latest map)
Just a question, are there any reference maps?
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- --=PsyXandeR=--
- Inhuman
- Posts: 945
- Joined: Sun Jan 27, 2008 5:25 pm
- Personal rank: BANANAS
- Location: Unknown?
Re: CTF-w00telectric (in other words my latest map)
That looks sweet! I'm going to have to download it
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- Posts: 2
- Joined: Fri Apr 04, 2008 4:16 am
- Personal rank: The True Dragon
Re: CTF-w00telectric (in other words my latest map)
I like the lighting effects at the edge of the map. I'd say this would be an amusing arena map.