Ah... ok ...I have a good imagination.nogardilaref wrote:It's not about the screenshots I am worried about, it's the mapper having to take the more painful way to do the same things, which may impair creativity in the progress when it becomes more like a chore trying to figure out the depth of meshes and how it will actually render in-game.
ChaosUT Mapping Contest (CMC) '17
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Re: ChaosUT Mapping Contest (CMC) '17
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Re: ChaosUT Mapping Contest (CMC) '17
I know you do, that's not the problem here.
But having to imagine things twice (the concept, then how it will render after seeing it broken in UEd), kinda tires the brain, and would be easier if it was WYSIWYG, wouldn't you agree?
But having to imagine things twice (the concept, then how it will render after seeing it broken in UEd), kinda tires the brain, and would be easier if it was WYSIWYG, wouldn't you agree?
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Re: ChaosUT Mapping Contest (CMC) '17
This would be perfectnogardilaref wrote:I know you do, that's not the problem here.
But having to imagine things twice (the concept, then how it will render after seeing it broken in UEd), kinda tires the brain, and would be easier if it was WYSIWYG, wouldn't you agree?
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Re: ChaosUT Mapping Contest (CMC) '17
Well... I definitely won´t win but why not give it a try?
Count me in!
(ill update the game type and level name later, still need to think it through)
Count me in!
(ill update the game type and level name later, still need to think it through)
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Re: ChaosUT Mapping Contest (CMC) '17
CoolXaNKoNII wrote:Well... I definitely won´t win but why not give it a try?
Count me in!
(ill update the game type and level name later, still need to think it through)
Here a few new pics from my map ...the basic layout is ready but it needs now the pretty stuff.
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Re: ChaosUT Mapping Contest (CMC) '17
I think you should enter it just like it is. Minimalism is in.
So long, and thanks for all the fish
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Re: ChaosUT Mapping Contest (CMC) '17
Maybe a fern in the corner?papercoffee wrote:...the basic layout is ready but it needs now the pretty stuff.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: ChaosUT Mapping Contest (CMC) '17
Maybe I change it to MH gametype ...it would fit. Or is it already too detailed for MH?JackGriffin wrote:I think you should enter it just like it is. Minimalism is in.
I don't like my maps cramped with stuff.EvilGrins wrote: Maybe a fern in the corner?
Re: ChaosUT Mapping Contest (CMC) '17
Maybe one day I'll enter a mapping contest here.
I still need to break away from my cube mapping skills
I'm seriously excited that its a Chaos UT theme. I love the poison arrow and remember the first time I was fragged with it. Hilarious!
Looking forward to testing out and voting on the submissions.
Good luck to you all
Piley
I still need to break away from my cube mapping skills
I'm seriously excited that its a Chaos UT theme. I love the poison arrow and remember the first time I was fragged with it. Hilarious!
Looking forward to testing out and voting on the submissions.
Good luck to you all
Piley
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Re: ChaosUT Mapping Contest (CMC) '17
Dude, look at mine... It has cubic syndrome all over it. But do it anyway man it´s going to be funPileyrei wrote:Maybe one day I'll enter a mapping contest here.
I still need to break away from my cube mapping skills
I'm seriously excited that its a Chaos UT theme. I love the poison arrow and remember the first time I was fragged with it. Hilarious!
Looking forward to testing out and voting on the submissions.
Good luck to you all
Piley
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Re: ChaosUT Mapping Contest (CMC) '17
^ Using a grid as the default texture... that's actually really clever. Very nice idea indeed.
But yeah, whoever is under impression we're all pro mappers here, they're wrong. There's at most maybe 2 or 3 mappers who will probably stand out with their maps (and I am not one of them for sure), while the rest is as you see thus far.
But yeah, whoever is under impression we're all pro mappers here, they're wrong. There's at most maybe 2 or 3 mappers who will probably stand out with their maps (and I am not one of them for sure), while the rest is as you see thus far.
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Re: ChaosUT Mapping Contest (CMC) '17
First time i´m using them, got the idea from seeing Level Designs in Half-Life 2. I must say it really helps speed up the processnogardilaref wrote:^ Using a grid as the default texture... that's actually really clever. Very nice idea indeed.
But yeah, whoever is under impression we're all pro mappers here, they're wrong. There's at most maybe 2 or 3 mappers who will probably stand out with their maps (and I am not one of them for sure), while the rest is as you see thus far.
Orange one (not a high quality job TBH when i got these and photoshoped them)
Grey one
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Last edited by XaNKoNII on Fri Sep 08, 2017 11:38 pm, edited 2 times in total.
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Re: ChaosUT Mapping Contest (CMC) '17
Exactly how big are ferns where you're from?!?papercoffee wrote:I don't like my maps cramped with stuff.EvilGrins wrote: Maybe a fern in the corner?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: ChaosUT Mapping Contest (CMC) '17
Do you know the Rainforest? It's just a herbal bed in my Garden.EvilGrins wrote:Exactly how big are ferns where you're from?!?papercoffee wrote:I don't like my maps cramped with stuff.EvilGrins wrote: Maybe a fern in the corner?
I don't have a garden *le sigh*