An update on some of the issues highlighted in this thread - I played MH-GardenOfDeath_DNEG.unr with ChaosUT set to replace UT weapons etc and found
EvilGrins wrote:3) Sword doesn't get bloody when fighting monsters.
The sword does get bloody; the amount of blood will depend on how many enemies it slices up.
EvilGrins wrote:Also, can't use "weapon stay" with Chaos running for some reason.
Works OK as well - the only weapon that doesn't stay is the Claw, as this cycles with the Proxybox.
EvilGrins wrote:Moving right along, turns out the Vortex will suck up players on my own team... but not monsters. Also somewhat annoying after using Vortex I can't use any other weapons unless I drop it first, normal switching doesn't work.
The Vortex sucked up and pulped all the Minatours and then all the Krall; later on also sucked up some of the various Titans - found no problem with normal switching from the Vortex to other weapons.
The effect (and efffectiveness) of the Vortex will depend on the size/mass/health of the monsters and how far the Vortex is from them - if monsters are too big and/or too far away to be sucked in, the Vortex can slow them down or stop them moving at all - this was particularly noticeable with the Titans. The Vortex had minimal impact on the Warlord at the end of the map even if deployed right under it - but then that Warlord does have around 300,000 health!!
Dr Flay wrote:The rocket propelled rifle ammo is ridiculously deadly, and should be thought of as a Rail gun. The instant-travel bullet will continue through any number of enemies, so 1 bullet can do a lot of damage for a long distance.
Not so sure about the long distance - from observation it seems to me that the Chaos Sniper rifle normal bullet has a longer range - for really long distance sniping of a static or slow moving target, the explosive arrow firing crossbow is best; it has a very long range.