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function PostBeginPlay()
{
Super.PostBeginPlay();
Spawn(class'ShootTarget');
}
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function PostBeginPlay()
{
Super.PostBeginPlay();
Spawn(class'ShootTarget');
}
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function PostBeginPlay()
{
Super.PostBeginPlay();
if (DeathMatchPlus(Level.Game).BotConfig.Difficulty >= 6) {
Spawn(class'ShootTarget');
}
}
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function PostBeginPlay()
{
Super.PostBeginPlay();
if (Level.NetMode == NM_Standalone && DeathMatchPlus(Level.Game).BotConfig.Difficulty >= 6)
Spawn(class'ShootTarget');
}
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function PostBeginPlay()
{
Super.PostBeginPlay();
if (DeathMatchPlus(Level.Game).BotConfigType.default.Difficulty >= 6) {
Spawn(class'ShootTarget');
}
}
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function PostBeginPlay()
{
Super.PostBeginPlay();
if (Level.NetMode == NM_Standalone && DeathMatchPlus(Level.Game).BotConfigType.default.Difficulty >= 6)
Spawn(class'ShootTarget');
}
Code: Select all
if (Level.NetMode == NM_Standalone)
Without this restriction, one coder told me that a game on the net with bots would not be possible. This Feature (class'ShootTarget') slows down network game with bots.sektor2111 wrote:Level.NetMode == NM_Standalone - means this thing runs ONLY in LOCAL GAMES - StandAlone.
For having full operation you can get rid of this condition. It's only restricting action to local gaming... What for this restriction ?
That one perhaps is drunk or doesn't have any clue what is NM_StandAlone and probably not about "!=" VS "==" operators. With that condition it won't work in Net games EVER. Why mutator should be blocked to not run in servers ?Gadavre wrote: one coder told me that a game on the net with bots would not be possible.
depending how is coded, I coded dumb stuff for maps in "ShootTarget" purposes with no single issue to not mention each seconds brain which MBot_F is using when XCGE is detected + map runners because Paths were crapped up. A few minutes ago I was playing some MH with 4 Bots and 700+ creatures. What exactly slows down a game with 7 Bots when I had over 700 creatures, with at least 30 of them tracking me ?Gadavre wrote:...slows down network game with bots.
Because they don't know how to path or play maps which are bad pathed and then are the bots the culprits for a bad gaming experience.sektor2111 wrote:they are hating Bots and that's all.
Yes, well said, they don't have any clue how bad pathed are some maps (guessing work mainly) but hey, Bot is stupid because cannot do whatever stunt, not the moron placing Nodes in walls and other bad spots... ahah...papercoffee wrote:Because they don't know how to path or play maps which are bad pathed and then are the bots the culprits for a bad gaming experience.sektor2111 wrote:they are hating Bots and that's all.