Thank you!OjitroC wrote:Yes, I think it is to do with paths - just got this with a botmemsys wrote: Oh! I just remember I turned off path rebuilding to save some time on full rebuilds! that might be the cause as it was rather late when I put the map up.The map is looking and sounding really, really great!SpoilerShowCritical: APawn::breadthPathFrom
Critical: Object TMale1Bot DM-CMC-ChaosKeep-RC7.TMale1Bot0, Old State State Botpack.Bot.Roaming, New State State Botpack.Bot.Roaming
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
I've attached a rebuild version with some minor tweaks. I have not tested it myself as it's fresh off the rebuild I will do that after posting.
EDIT: I've updated the first post with the V1 release!