DM-Circlepit beta

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Pandemonium
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DM-Circlepit beta

Post by Pandemonium »

Hi there,
I started a small dm-map a few years ago, DM-Circlepit.

Haven't made any changes for years, but I want to share it again with you fellow UT players.
Visually wise it looks pretty much similar everywhere, I focused more on the layout in this map.
Also bot pathing doesn't work well, it's better played with real players, lan or online.

Well, what do you think so far? Maybe I'll finish it someday, feedback is apprecheated! :tu:

Greetz, Pande

DOWNLOAD: http://rw-textures.square7.ch/preview/circlepit.rar

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Re: DM-Circlepit beta

Post by papercoffee »

I've played your former map many times and like it very much. Bots worked ok-ish in that map.
What's the difference to the new beta map?
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Pandemonium
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Re: DM-Circlepit beta

Post by Pandemonium »

Oh wow, I didn't assume anyone would remember this one.

To be honest I didn't make any changes scince I showed this beta for the first time.
I just wanted to post it again and hear some new opinions, scince it seems there are quite a few new mappers and players around here these days.


OT: I see you live in cologne? That's 80km from where I live. I'm from Siegen, southeast NRW.

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papercoffee
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Re: DM-Circlepit beta

Post by papercoffee »

Pandemonium wrote: OT: I see you live in cologne? That's 80km from where I live. I'm from Siegen, southeast NRW.
Hello neighbour. :wink:
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OjitroC
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Re: DM-Circlepit beta

Post by OjitroC »

Pandemonium wrote: I just wanted to post it again and hear some new opinions, scince it seems there are quite a few new mappers and players around here these days.
Very nicely textured and a complex layout in a smallish space that belies the map's name (that is, it's much more than a circle/circular pit) - good fun to play :gj:
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Re: DM-Circlepit beta

Post by sektor2111 »

Pandemonium wrote: Well, what do you think so far? Maybe I'll finish it someday, feedback is apprecheated! :tu:

Greetz, Pande
Remove those useless JumpSpot actors. Their LiftTag is None and are not linked with nothing from map and then rebuild paths.
If you want to implement some "mad bot translocation" support, let me know. I'm going to check ambience.
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Re: DM-Circlepit beta

Post by Revelation »

Holy smokes, Pandemonium?! For real? Now that's been a while... :shock:
Hope you're doing well!

Those screenshots do ring some bells for me... Dont't have UT installed right now, but fom what I see, achitecture and layout look fine. Some more variety in texturing and overall more detail would be appreciated though. Especially, all the floors literally scream "Trims! Give us Trims!!" :tongue:



.... and now, time to crawl back under my rock.^^
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Re: DM-Circlepit beta

Post by papercoffee »

Revelation wrote: .... and now, time to crawl back under my rock.^^
No no no ...don't you dare!
JackGriffin
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Re: DM-Circlepit beta

Post by JackGriffin »

Whoa, nice to see some old faces popping up for the holidays. I sincerely hope it's not short term.
So long, and thanks for all the fish
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Swanky
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Re: DM-Circlepit beta

Post by Swanky »

Funny stuff...

Overall, decent map, clean and simple structured and good size for 2 - 4 players. Couple of oddities, though. For starters, the rocket launcher and shield belt are too close together. Maybe swap the belt with the thighs? Also, there's a player start close by. That player has a distinct advantage over other players, and there are also some playerstarts without a weapon close by or in visual range. Some of the Jump spots are placed oddly - except in case you don't want them to jump up from below. Lifts could be more detailed to mark them as lifts. Looked like a dead end the first time I was ingame. Oh and the lower / blue areas could use a red light for dramatic variance. But that's just me being picky. :D
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Pandemonium
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Re: DM-Circlepit beta

Post by Pandemonium »

Yes, so far I'm doing fine. It's been a long seven years, that's for sure. I just turned 30 like a month ago, I'm getting old.. :tongue:
Scince levelart for UE3/4 got so complex and I don't master any 3d-software besides UnrealEditor, I focused myself more on digital photography and texture creation.

Anyway, thanks everyone for the nice feedback, here's a small update: http://rw-textures.square7.ch/preview/circlepit2.rar

The changes are:

- shield swapped with thighs
- jump spots deleted
- no more player starts in the lowest level
- movers do move faster now
- some ambient sounds for atmosphere

Greetz, Pande
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Pandemonium
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Re: DM-Circlepit beta

Post by Pandemonium »

Third beta:

- movers do move faster now
- shield swapped with thighs
- no playerstarts in low area /no loger next to rocketlauncher
- deleted unnecessary jumpspots for botpathing
- ambient sounds for atmosphere
- a new lift in the udamage room to allow liftjumping from the lowest level

Here's the download link: http://www.rw-textures.square7.ch/previ ... _beta3.rar

Greetz, Pande
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Re: DM-Circlepit beta

Post by Swanky »

Feels a lot better now. Action is more widespread. Maybe switch the RL with the Thighs now, I'm not completely sure about it. You should lift the desirability of both the armor and thighs, I had very good results with that as bots won't go for them too often otherwise. I think i had it upped to 10 / 7.5 or something like that in the Vrais update.
Other than that, the lifts feel like rocketpowered walls.
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Pandemonium
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Re: DM-Circlepit beta

Post by Pandemonium »

Okay guys, I'd call this one finished.

- added the minigun beneath the UDamage, action is much more widespread now
- replaced the big ramp with some wooden planks
- added trims to borders and some more details
- changed the title /serverlist name to DM-Circlepit


Download here: http://rw-textures.square7.ch/preview/dm-circlepit.rar


Image

Image


Have fun!

Greetz, Pande
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Re: DM-Circlepit beta

Post by Hellkeeper »

Delicious map. My only complaint would be that lifts are hard to identify as such, but it takes a few runs around the map to fix this, so it's not crucial.
You must construct additional pylons.
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