And a different name means also a different class. Let me repeat the code fragment of function PlayWaiting() of parent class 'Skaarj':Red_Fist wrote:They both work off the upper top class of the tree "skaarj" as a subclass but only a different name.
if ( IsA('SkaarjWarrior') )
PlayAnim('Stretch', AnimSpeed);
else
PlayAnim('ShldTest', AnimSpeed);
Yes, it has, but the mutator does not get active if you don't force it.Red_Fist wrote:I Myleveled the AK stuff because it has other mutator stuff built in
For example? Or is there already a thread about this here in UT99?Red_Fist wrote:AK is a problem because it does other things that you can't stop.
Barbie wrote:Yes, it has, but the mutator does not get active if you don't force it.Red_Fist wrote:I Myleveled the AK stuff because it has other mutator stuff built inFor example? Or is there already a thread about this here in UT99?Red_Fist wrote:AK is a problem because it does other things that you can't stop.
But as I already stated, they are all lacking the code so that they are more or less useless in the current state. Some even don't make damage to players.Red_Fist wrote:I only wanted the pawns, and to be handy in MyLevel for other maps.
Barbie wrote:[*]added code of Asgard2 to custom ScriptedPawns without code
Red_Fist wrote:It is hard, but Theoretically without the deco, the map would be easy to beat.
Red_Fist wrote:Thanks for the review, I wasn't expecting that.
Red_Fist wrote:Just don't shoot the damn barrels. or any deco , isolate pawns so any deco don't get shot or broken.
EvilGrins wrote: Also, unless you're unusually hardcore... this is not a map to play all by yourself.
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