I know this one already for such a long time and its annoying me on my server I want to have that fixed...
any ideas?
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
That can be easy solved by a construction of a mutator that changes the collision cylinder height when a player is crouched, and so, the headshot location move down.Acid.OMG wrote:you always can see when you crouch the headshot target stays the saem it doesnt move down
No, it isn't strange, only the way it's coded, it only sees the head as 60% above the highness of the player, and as when the player crouches the collision doesn't change, the head it's still there, and there's no add code to avoid that.[DoC]Str!Ker wrote: you shoot at the head of the crouched person and get a Headshot there thats the strange thing...
Yeah, you should. It may be considered a bug, kinda[DoC]Str!Ker wrote:I think I need to talk to the pogrammer of Jailbreak III