Bubbles are usually created by a "BubbleGenerator"; a "Bubble" itself has a Buoyancy of 5, what makes it raising in liquid (I guess). If they are created in a none-liquid zone, they just fall down. How to make them raising in such a zone?
I tried giving them some speed up (like in SmokeGenerator):
Code: Select all
class RaisingBubble expands Bubble;
simulated function BeginPlay() {
Super.BeginPlay();
Velocity = Vect(0,0,50);
}
Additionally I set Physics=PHYS_Projectile in the Defaultproperties, but that didn't make them raising neither.