UED 2.1 Mouse Issue
UED 2.1 Mouse Issue
Hello, people! This is a question related to UED 2.1. Ever since I updated WIN 10 to The Fall Creators Edition, I have been experiencing issues with my mouse in the editor. It jumps around. Whenever i right-click to copy/paste, the mouse skips to a random location. I've tried compatibility mode, changing my DPIScaling, and all of my drivers are up-to-date. Has anyone else experienced this, and, if so, what is a solution? Thank you!
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Re: UED 2.1 Mouse Issue
Moved the thread to General Discussions.
UEd2.1 ???
Do you mean the Unreal 227 Editor?
UEd2.1 ???
Do you mean the Unreal 227 Editor?
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Re: UED 2.1 Mouse Issue
That's a question better directed here: http://www.oldunreal.com/cgi-bin/yabb2/ ... woPointOne
which is where the author(s) of that specific editor version are.![Smile :)](./images/smilies/icon_smile.gif)
![Wink :wink:](./images/smilies/icon_wink.gif)
which is where the author(s) of that specific editor version are.
![Smile :)](./images/smilies/icon_smile.gif)
Unreal 227 editor is UnrealEd 2.1.papercoffee wrote: UEd2.1 ???
Do you mean the Unreal 227 Editor?
![Wink :wink:](./images/smilies/icon_wink.gif)
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Re: UED 2.1 Mouse Issue
Hey friend, this is a known problem.Bah wrote:Hello, people! This is a question related to UED 2.1. Ever since I updated WIN 10 to The Fall Creators Edition, I have been experiencing issues with my mouse in the editor. It jumps around. Whenever i right-click to copy/paste, the mouse skips to a random location. I've tried compatibility mode, changing my DPIScaling, and all of my drivers are up-to-date. Has anyone else experienced this, and, if so, what is a solution? Thank you!
W10 does no favour to any UnrealEd version up to at least UnrealEd 3.0. The bug you encounter is found in all versions and works like this: whenever the mouse is clicked while moving, the pointer will jump around and the viewport will seem to "skip" slightly, making precise adjustments impossible. This can only be avoided so far by keeping the mouse still before clicking.
Yes it's a pain.
You must construct additional pylons.
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Re: UED 2.1 Mouse Issue
One thing I forgot to mention: generally the problem is the DPI scaling alone, which once deactivated for UnrealEd specifically, it generally fixes the issue.
It fixed for me and for many others, therefore my question to you is: when you mention the DPI scaling, was this what you meant or you meant another setting?
It fixed for me and for many others, therefore my question to you is: when you mention the DPI scaling, was this what you meant or you meant another setting?
Re: UED 2.1 Mouse Issue
Yes, I do mean the Unreal 227 Editor. I've read the forums regarding this issue in the OldUnreal forums, but nothing there has fixed the issue lol. Quite annoying!! I realize this site is for UT99, but didn't think it could hurt to ask ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
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Re: UED 2.1 Mouse Issue
I just asked because there is a UEd2.1 for UT floating around and this Editor version has nothing to do with the Unreal 227 version.Bah wrote:Yes, I do mean the Unreal 227 Editor. I've read the forums regarding this issue in the OldUnreal forums, but nothing there has fixed the issue lol. Quite annoying!! I realize this site is for UT99, but didn't think it could hurt to ask
If I remember right is it a standalone version of the normal 2.0 Editor.
Could the other posted suggestions help you?
Re: UED 2.1 Mouse Issue
I've tried all of the suggestions made to no avail. I guess at this point I will just revert back to Win7 ![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
Re: UED 2.1 Mouse Issue
Bah wrote:I've tried all of the suggestions made to no avail. I guess at this point I will just revert back to Win7
wait up. Not yet. I may have some tricks up my sleeve that might just help.
Don't ask why, just try them. It solved my mouse problems in the past or from others.
1. Turn off pc, unplug your mouse, start on pc, put back in in different usb port. When it's says 'installed' or something confirming, start up UED again. Fingers crossed.
2. In general, mouses do not need drivers. Some do, check the manufacturer if there is any available. Try that.
3. Since the software changed, and not your hardware, uninstall your mouse in the computer managent panel > device manager, uninstall your mouse, unplug your mouse, restart pc, put mouse back in.
Hope of any these help, otherwise I need to think of something more advanced.
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Re: UED 2.1 Mouse Issue
Sorry if it sounds like a dumb obvious question, but did you try combinations of compatibility mode and DPI scaling?
Like, deactivating the DPI scaling AND setting the compatibility to Windows XP for example?
(you probably did, I just wanted to be sure before advancing to more exotic options)
Also, another idea occurred to me: did you try to change the viewports renderer to check for any change.
In the case of UnrealEd 2.1, I believe it's OpenGL by default, but you could attempt XOpenGL, or the DIrect3D ones, or even Software just to try it out.
I am not sure if it would influence the mouse in any way, but may be worth a try.
Your last resort is to post it up in OldUnreal to check if it can get fixed in a later patch.
Hellkeeper seems to be acquainted with this problem, so it's very likely that Smirftsch already knows about it, but still, if everything else fails, the best thing is to check with him if there's anything you can do, or if it's something he can fix, or reproduce at all.
It still confuses me though, because I have Windows 10, with the latest updates, and both editors (2.0 and 2.1) work well, as long as I disable the DPI scaling.
So there may be more to it than just the OS, it may be a system/driver dependent thing.
Updating all your drivers perhaps (including the graphic card) may be a good idea.
Like, deactivating the DPI scaling AND setting the compatibility to Windows XP for example?
(you probably did, I just wanted to be sure before advancing to more exotic options)
Also, another idea occurred to me: did you try to change the viewports renderer to check for any change.
In the case of UnrealEd 2.1, I believe it's OpenGL by default, but you could attempt XOpenGL, or the DIrect3D ones, or even Software just to try it out.
I am not sure if it would influence the mouse in any way, but may be worth a try.
Your last resort is to post it up in OldUnreal to check if it can get fixed in a later patch.
Hellkeeper seems to be acquainted with this problem, so it's very likely that Smirftsch already knows about it, but still, if everything else fails, the best thing is to check with him if there's anything you can do, or if it's something he can fix, or reproduce at all.
It still confuses me though, because I have Windows 10, with the latest updates, and both editors (2.0 and 2.1) work well, as long as I disable the DPI scaling.
So there may be more to it than just the OS, it may be a system/driver dependent thing.
Updating all your drivers perhaps (including the graphic card) may be a good idea.
Re: UED 2.1 Mouse Issue
No need to apologize. I did try all of those things. Thank you for the suggestions!
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Re: UED 2.1 Mouse Issue
The issue has already been reported to Smirftsch at OldUnreal. I've seen it reported on a handfull of forums. To my knowledge, nobody has pinpointed its cause or a possible solution so far.
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Re: UED 2.1 Mouse Issue
I had another idea in the meanwhile: did you try to enable direct input in the settings of the game?
I made a very brief search on this outside of Unreal/UT, since this sounds like the sort of problem that would affect a bunch of other things as well under Windows 10, and not UnrealEd specifically.
What I found, is that some games have similar problems where the users went through the kind of issues you are facing, and attempted the same things as you did, and the only thing which solved it for them was to enable raw mouse input whenever available in the game.
And both Unreal and UT have direct input, and as far as I remember I also had to explicitly enable it or the mouse would act in very odd ways, at least in-game.
I am not sure how this would affect UnrealEd itself, but may be worth a go and perhaps some investigation in this direction.
I made a very brief search on this outside of Unreal/UT, since this sounds like the sort of problem that would affect a bunch of other things as well under Windows 10, and not UnrealEd specifically.
What I found, is that some games have similar problems where the users went through the kind of issues you are facing, and attempted the same things as you did, and the only thing which solved it for them was to enable raw mouse input whenever available in the game.
And both Unreal and UT have direct input, and as far as I remember I also had to explicitly enable it or the mouse would act in very odd ways, at least in-game.
I am not sure how this would affect UnrealEd itself, but may be worth a go and perhaps some investigation in this direction.